Barbarian
Base Class: Barbarian

Path of the Austrian 

Barbarians who follow the Path of the Austrian embody a larger-than-life presence, combining brute strength with indomitable charisma. Inspired by the legendary feats of Arnold Schwarzenegger, these warriors channel their inner Iron Titan to achieve unparalleled physical prowess, Herculean resilience, and a flair for dramatic one-liners.

 

Level 3: Pumped to Rage

You can make a Charisma (Intimidation) check as a bonus action to unnerve foes within 10 feet. Additionally, your weapon attacks deal bonus damage equal to your Charisma modifier (minimum of 1).

Level 6: Get to the Choppa!

As a reaction, when an ally within 30 feet is attacked or forced to make a saving throw, you can shout a motivational one-liner, granting them advantage on the saving throw or imposing disadvantage on the attack roll. You can use this feature a number of times equal to your Charisma modifier per long rest.

Jungle Tactics

You gain proficiency in Stealth and Survival. While raging, you can use the environment to your advantage:

 

Mud Camouflage: As a bonus action, you can coat yourself in mud or foliage, granting you advantage on Stealth checks and imposing disadvantage on ranged attack rolls against you until the start of your next turn.

Traps and Ambushes: You can craft simple traps during a short rest, such as tripwires or snares. When a creature triggers your trap, it takes damage equal to your Strength modifier and must succeed on a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be restrained until the end of your next turn.

Your heightened senses and tactical mind make you a nightmare for any who dare to pursue you.

Rekall’s Champion

**False Identity:** As a bonus action, you can create an illusory duplicate of yourself in an unoccupied space within 30 feet. The duplicate lasts for 1 minute, or until it is attacked. While the duplicate exists, you gain the following benefits:  

  - Enemies within 10 feet of the duplicate have disadvantage on attack rolls against creatures other than the duplicate.  

  - As a reaction when a creature misses you with an attack, you can teleport to the duplicate’s location, swapping places with it, and immediately make an attack against the creature.  

  - The duplicate has an AC equal to 10 + your Charisma modifier and vanishes if it is hit.  

 

- **Hidden Potential:** Your mind unlocks memories of advanced tactics and raw combat power. While raging, you can add your Charisma modifier to one Strength (Athletics) check, attack roll, or damage roll per turn.  

 

- **Recall the Truth:** Once per long rest, you can cast *detect thoughts* without requiring concentration, using Strength as your spellcasting ability. This reflects your ability to cut through deception and reveal hidden intentions.  

 

With these abilities, you embody a warrior who wields strength and cunning in equal measure, blurring the line between hero, rebel, and legend.  

Path Of The Austrian Image

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