Base Class: Sorcerer
Your innate magic flows directly from the Weave, the invisible threads binding magic to the world. Whether by birthright, fate, or a powerful arcane event, the Weave itself now pulses through you, shaping your spells and amplifying your magic in ways others can only glimpse. Perhaps you were touched by a burst of raw magic in a forgotten ruin, or a family member once wielded legendary power and left an echo of it in your blood. As an Arcane Weaver, this connection to the Weave is unmistakable when you cast spells—arcane threads shimmer around you, and your voice resonates with an unseen energy, rippling through reality.
Weaver Magic
1st-level Arcane Weaver feature
You learn additional spells when you reach certain levels in this class, as shown on the Arcane Weaver Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an abjuration or an evocation spell from the sorcerer, warlock, or wizard spell list.
Arcane Weaver Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | magic missile, mage armor |
| 3rd | misty step, scorching ray |
| 5th | dispel magic, counterspell |
| 7th | dimension door, private sanctum |
| 9th | conjure elemental, planar binding |
In addition, consult the Manifestations of the Weave table and choose or randomly determine a way your connection to the Weave manifests while you are casting any of your sorcerer spells.
Manifestations of the Weave
| d6 | Manifestation |
|---|---|
| 1 | You see your spells assembling as weaving strings of arcane energy. |
| 2 | Your eyes illuminate and leak arcane energy. |
| 3 | Arcane sigils grow across your body as your power grows. |
| 4 | Floating arcane sigils are generated on your hands while you cast spells. |
| 5 | When you cast spells your body begins to radiate arcane light from your core that grows brighter with higher level casting. |
| 6 | Your spellcasting focus radiates flames of arcane energy temporarily when in use. |
Arcane Burst
1st-level Arcane Weaver feature
You can unleash the raw arcane energy that flows through you, creating a burst of power as you use your bond to the weave to your advantage.
You can use a bonus action and pay any number of Hit Point Dice you have to start an Arcane Burst. Your Arcane Burst lasts equal to the total amount of Hit Point Dice + Constitution Modifier rounds of combat. It ends early if you are incapacitated or if you don armor you are not proficient with. You can also dismiss the Arcane Burst at any time (no action required).
While your Arcane Burst is active, you gain the following benefits:
- You gain a bonus to your AC equal to your Constitution modifier (minimum of +1).
- You gain a bonus to your Spell Damage and Damage Checks equal to your Charisma modifier (minimum of +1).
Weaver's Meta
6th-level Arcane Weaver feature
You’ve learned to harness the Weave to reduce the strain of manipulating spells. Whenever you use a Metamagic option, the sorcery point cost is reduced by 1 (to a minimum of 1 sorcery point).
Twin Caster. When you cast a spell that requires an action on your turn and costs a spell slot of 1st level or higher you can cast a secondary spell as part of the same action. The secondary spell must be a cantrip and can be the first spell or the second spell cast as part of this action.
Weaver Meta. While Arcane Burst is active, Twin Caster allows you to cast a second spell that costs a spell slot of 1st level or higher as long as it has a casting time of a bonus action.
Weave Mastery
14th-level Arcane Weaver feature
Arcane Resilience. The Weave flows through you, granting you additional resilience and mastery over arcane forces. While your Arcane Burst is active, you have resistance to damage from spells. Additionally, whenever you take damage from a spell, you regain a number of hit points equal to your Charisma modifier (minimum of 1).
Dual Concentration. You gain the ability to cast two concentration spells and maintain them both. However, at the end of each of your turns, you must make a concentration saving throw with a DC of 11 + the highest spell level of the concentration spells you are maintaining. If you fail, the higher-level concentration spell ends.
Arcane Convergence
18th-level Arcane Weaver feature
You have become an embodiment of the Weave, capable of unleashing powerful surges of magical energy. When you activate Arcane Burst, you can choose to create an aura of arcane energy within 30 feet of you for the duration. The aura grants your allies within its range a bonus to spell attack rolls and saving throws against spells equal to your Charisma modifier (minimum of +1).
Additionally, when you use a Metamagic option while Arcane Burst is active, the sorcery point cost is reduced by 2.
Previous Versions
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