Monk
Base Class: Monk

Warriors of the Mage Hand use their inner focus to influence and manipulate the world around them. They channel their energy to conjure a spectral Mage Hand. This Mage Hand can slap, steal, grab, and shove easily using the Monks energy.

Level 3: Hand Magic

At 3rd level you learn the Mage Hand cantrip. You can cast it as a bonus action and it also gains the following benefits.

  • It can carry up to 40 pounds
  • It can be controlled as a bonus action
  • Once per turn you can make an unarmed strike against a creature within 5 ft of it

The hand can now also be attacked. It has an AC equal to your focus DC and an amount of hit points equal to your Monk Level + your proficiency bonus + your wisdom modifier. The hand cannot provoke opportunity attacks but you can make an unarmed strike as an opportunity attack against a creature that moves out of its 5 ft attack range.

Level 6: Handy Job

At 6th level you can steal right out of your enemies hands using magic. When you command your Mage Hand as a bonus action you can attempt to steal from a creature. If the creature cannot see your hand you must make a wisdom check with a DC equal to the target’s passive perception. If the creature can see you they must make a dexterity saving throw with a DC equal to your focus DC. You can also do this when you make a successful unarmed strike against a creature.

Level 11: Grippers

At 11th level you can grab people using your mage hand. You can use your Mage Hand to grapple and shove large and smaller creatures when you use your unarmed strike with it. The save DC is equal to your focus DC.

Level 17: Big Hand

At 17th level your mage hand can become massive. When you summon your mage hand you can make it any size that isn’t huge or larger. Your hand can grapple and shove any creature of one size larger than it and smaller

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