Base Class: Paladin
Crucible Tenets:
Embrace the Crucible. Myriad forms of life stem from a single place: The Crucible. Therefore, all those under its purview are blessed, and to judge others preemptively is defiance of its sanctity. Of course, for beings outside the Crucible's purview, no such limit exists.
Nourish the Crucible. The dead must receive the proper rites, so their souls may be reborn anew, and indeed those outside of the Crucible purview may come to pass through it with these proper rites.
Maintain the Crucible. The Crucible may not be the only source of life, but those under its purview may only be reborn through it. (Denounce necromancy and artificial life-forms)
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Crucible's Soaring Wings + Crucible's Curled Horns
As an action, brandish a melee weapon and fly 60 feet in a straight line in any direction, as spectral wings manifest from you. If you come within 10 feet of any creature or object, you can make an attack with your weapon against them, adding [CHA]d6 Slashing and PB Radiant damage to the damage on a hit. Afterwards, you may gain the effect of Feather Fall until you reach the ground or until you end it as an action, and you also may choose to hover until the end of your next turn
As an action, enter a low stance then charge forward to gore enemies as spectral horns sprout from your shoulder. Choose a 5-foot wide, 30 foot line in any direction (as long as it remains on the ground). Make one melee weapon attack roll, adding both Strength and Charisma to the roll. If it hits any creature or object within the line, that creature takes [STR]d10 Piercing and [PB]d4 Radiant damage. On a miss, the creature takes half the roll. Additionally, any creature hit must succeed on an Acrobatics check against your Spell Save DC, or be pushed up to 10 Feet in the direction of the line and knocked prone.
Retaliatory Thorns
Once per turn, whenever you or an ally within your Aura of Protection takes damage from a foe within 60 feet of you, you may choose to force them to make a Dexterity saving throw. on a fail, they take 1d6 Radiant damage. on a success, they take half of that damage. You may only force this roll once per turn. At level 18, the range becomes 200 feet, the damage becomes 2d6, and you can force it up to 2 times per turn.
Allegiance of the Crucible
Radiant Damage you deal cannot be resisted or negated by creatures outside of the Crucible's purview (creatures whose origin or allegiance lies outside the material plane or those who engage in necromancy and similar practices).
Comments