Base Class: Monk
Monks who walk the Path of the Wounded Fist master the paradox of pain and healing. Forged in the brutal Ashen Peaks, these monks transform suffering into resilience, their wounds becoming sources of power and clarity. They also mend the pain of others, seeing healing as an extension of their mastery over the body.
Level 3: Balm and Bite
You learn to heal wounds while inflicting retributive strikes.
Balm of Endurance
As an action, you can spend 1 ki point to heal a creature you touch for 1d8 + your wisdom modifier hit points. This healing increases by 1d8 at 6th (2d8), 11th (3d8), and 17th (4d8) levels.
Crimson Surge
When below half your hit points, you gain a bonus to unarmed strike damage rolls equal to half your Wisdom modifier (Rounded Up).
Level 6: Sanguine Strike
Your unarmed strikes gain the ability to sap vitality. When you hit a creature with an unarmed strike, you can choose to spend 2 KI points to deal necrotic damage instead of bludgeoning damage. When dealing necrotic damage, you regain hit points equal to half the amount of the damage dealt plus your wisdom modifier.
Sanguine Strike
Your unarmed strikes gain the ability to sap vitality. When you hit a creature with an unarmed strike, you can choose to spend 2 KI points to deal necrotic damage instead of bludgeoning damage. When dealing necrotic damage, you regain hit points equal to half the amount of the damage dealt plus your wisdom modifier.
Level 11: Wounded Resilience
Your mastery over pain and healing makes you unshakable.
Mend the Flesh
When you use your action to heal with Balm Of Endurance, you can spend 2 Ki points to cure one condition afflicting the target
Sanguine Clarity
When you use your action to make a Sanguine Strike, you can spend 2 Ki points to cure one condition afflicting yourself.
Level 17: Avatar of Pain and Renewal
You reach the pinnacle of balancing pain and restoration.
Avatar of Pain and Renewal
As an Action, you can spend 2 Ki points for each round you intend to stay in your avatar state but you must declare how many Ki points you intend to spend before entering your avatar state. While in this state all strikes are considered Sanguine Strikes. Aditionally, the healing extends to all creatures of your choosing within 60ft of you.
After you exit this state, you cannot be healed by any means for a number of days equal to the number of rounds spent in this state.