Fighter
Base Class: Fighter

Fighters who awaken to some mysterious power within, granting them magical power. We call these people...................

arcane warriors

Spellcasting

When you reach 3rd level, you augment your martial prowess with the ability to cast spells.

 
Spell Slots

The Arcane Warrior Spellcasting table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.

Spells Known of 1st-Level and Higher

You know three 1st-level sorcerer spells of your choice.

The Spells Known column of the Arcane Warrior Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. Each of these spells must be an abjuration or evocation spell of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

The spells you learn at 8th, 14th, and 20th level can come from any school of magic.

Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots.

Spellcasting Ability

Charisma is your spellcasting ability for your sorcerer spells, since you learn your spells through study and memorization. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

Arcane Warrior Spellcasting

Fighter Level

Cantrips

Known

Spells

Known

— Spell Slots per Spell Level —

1st

2nd

3rd

4th

3rd

2

3

2

4th

2

4

3

5th

2

4

3

6th

2

4

3

7th

2

5

4

2

8th

2

6

4

2

9th

2

6

4

2

10th

3

7

4

3

11th

3

8

4

3

12th

3

8

4

3

13th

3

9

4

3

2

14th

3

10

4

3

2

15th

3

10

4

3

2

16th

3

11

4

3

3

17th

3

11

4

3

3

18th

3

11

4

3

3

19th

3

12

4

3

3

1

20th

3

13

4

3

3

1

Arcane Strike

Starting at 3rd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal force damage to the target, in addition to the weapon’s damage. The extra damage is 2d4 for a 1st-level spell slot, plus 1d4 for each spell level higher than 1st, to a maximum of 5d4. This bonus lasts all round.

Mana Pool

Starting at 3rd level, you gain a reservoir of mystical arcane energy that you can draw upon to fuel your powers and enhance your weapon. This mana pool has a number of points equal to your fighter level (minimum 1) + his Charisma modifier. The pool refreshes on a long rest. 

You may spend one point to give yourself advantage on a single attack.

You may spend one point to apply a damage type from the following: acid, cold, fire, force, lightning, or thunder. This damage type replaces the force damage of Arcane Strike, and you add damage equal to your Charisma Modifier of the selected type. 

You may spend one point to increase your movement by 10ft.

You can use your mana points to gain additional spell slots.

SPELL SLOT LEVEL

SORCERY POINT COST

1st

2

2nd

3

3rd

5

4th

6

Spell Combat

Starting at 7th level, you gain the ability to wield magic and melee simultaneously! You may sacrifice one of your attacks per action to instead cast a spell of 1st level or higher.

Power of the Arcane

Starting at 10th level, once per long rest you may use the Arcane Strike feature as if you had a 5th level spell slot, dealing 6d4 bonus damage. 

At 15th level the number of uses increases to two.

Power of the Arcane(2)

You may use Arcane Strike as if you a 5th level spell slot twice per long rest.

Mana Burst

At 18th level, you gain the ability to call upon your inner power, replenishing all spent Mana Points. You must finish a long rest before doing this again.

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