Base Class: Wizard
There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. The sword magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely unique, a discipline in which both spell and steel are used to devastating effect. As a sword magus grows in power, he unlocks powerful stances that allow him to merge his talents further, and at the pinnacle of his art, the sword magus becomes a blur of steel and magic, a force that few foes would dare to stand against.
A sword magus spends his life focusing his training and meditation into a rapturous perfection of the use of a single weapon, which is usually but not always a sword, channeling his arcane might through it in a dizzying and deadly dance beyond the abilities of even the greatest of mundane warriors. This devotion has a price, you can no longer learn wizard evocation spells of 3rd level or higher - from scrolls or when you gain a wizard level. However, you can still cast evocation spells of 3rd level or higher from scrolls or by using magic items.
Level 3: Chosen Weapon
When you get this feature for the first time, you choose a single melee weapon, that lacks the two-handed property. You merge with your chosen weapon. It becomes a part of you and you can invoke it at will. You can't be disarmed and the weapon has no mundane worth.
Magus Strike - As part of an Attack Action, you invoke your chosen weapon in your hand and use it for your attack. When you attack with it, you use your Intelligence modifier for your attack and damage rolls. The Magus Strike deals 1d8 Force damage or magical physical damage of the weapon type you have chosen (your choice) - and you add your proficency bonus to the damage. The damage of your strike enhances at 11th level to 2d8 and at 17th level to 3d8.
Level 3: Lightning Reflexes
As long as you don't wear any physical armor or shields, you gain a bonus to your Armor Class equal to your Intelligence modifier. In addition, you gain proficiency in the Acrobatics skill.
Level 3: Battle Hardened
Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain another Wizard level.
Level 6: Combat Focus
The sword magus gains a number of Focus Points equal to his Proficiency Bonus. The reserve refreshes on a long rest. At 6th level, the sword magus chooses a combat stance, which can be activated by spending Focus Points.
Defensive Stance
As a Bonus Action, you can spend 1 Focus Point and gain the following benefit until the end of your next turn: attack rolls against you have disadvantage.
Offensive Stance
As a Bonus Action, you can spend 1 Focus Point and gain the following benefit until the end of your next turn: anytime you make an attack roll, you roll with advantage.
Level 6: Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
Level 10: Unwavering Mind
Starting at level 10, you add your Intelligence modifier to your Wisdom saving throws.
Level 10: Arcane Defense
Beginning at 10th level, you can direct your magic to absorb damage. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot's level. Furthermore, you get Expertise in Acrobatics.
Level 14: Weapon Mastery
Starting at 14th level, a sword magus unlocks greater powers and enhances his combat stance. As long as your combat stance is active, you can attack three times whenever you take the Attack action on your turn. Furthemore, the duration of your combat stance extends for one additional round.
Previous Versions
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10/20/2024 4:00:53 PM
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11
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1.2
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10/27/2024 3:19:14 AM
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1.3
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10/27/2024 7:11:37 AM
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14
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1.4
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11/1/2024 10:01:11 AM
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18
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1.41
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11/8/2024 8:02:42 PM
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19
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1
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1.5
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12/12/2024 2:36:11 PM
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44
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7
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1/1/2025 7:34:56 AM
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50
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2
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1.51
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