Base Class: Fighter
By design or happenstance, you have become infused with one of the fundamental forces of the universe. Your body has become a gravitational anomaly and through understanding you begin to learn how to harness this power for yourself.
Level 3: Gravity Nexus
Your being becomes a gravitational nexus. Your control over gravity is represented by your Gravity dice. The Gravity Dice table shows the die size and number of these dice you have when you reach certain Fighter levels.
| Fighter Level | Die Size | Number |
|---|---|---|
| 3 | D6 | 4 |
| 5 | D8 | 6 |
| 9 | D8 | 8 |
| 11 | D10 | 8 |
| 13 | D10 | 10 |
| 17 | D12 | 12 |
Any features in this subclass that use a Gravity Die use only the dice from this subclass. Some of your powers expend the Gravity Die, as specified in a power’s description, and you can’t use a power if it requires you to use a die when all your Gravity Dice are expended.
You regain one of your expended Gravity Dice when you finish a Short Rest, and you regain all of them when you finish a Long Rest.
Gravity Slam. Once on each of your turns, you can expend one Gravity die and add that die to your weapon damage.
Gravity Deflection. As a reaction, when you or a creature you see within 30ft is subject to a melee attack you can expend one Gravity die and impose disadvantage on the attack roll.
Weight Manipulation. If you or a creature within 15ft of you are subjected to an effect that forces you to move, you can a reaction and expend a Gravity die and reduce the distance moved by 5 times your Constitution modifier.
Level 7: Gravity Field
You have awakened the ability to use an action and expend a Gravity die to Increased or Decreased gravity within a 10ft radius centered on yourself for 10 minutes. This effect ends early if you become incapacitated:
Increased Gravity. Creatures within the range of your gravity field have their movement speed halved for the duration. This will also make small unshackled items fall to the ground. Your jump distance is halved, and fall damage is doubled. All attacks made within this range have disadvantage.
Decreased Gravity. Creatures within the range of your gravity field have their movement speed doubled for the duration. Small unshackled items in the area will start to float. Your jump distance is doubled, and you have resistance to fall damage. All attacks made within this range have advantage.
Level 10: Focused Gravity
Your familiarity with gravity has allowed you to fine tune your control resulting in the following abilities.
Weightless Hands. All melee weapons without the special property lose the two-handed property.
Floating Arrow. All ranged weapons have their range increments doubled.
Level 15: Singularity Event
You learn to over charge the Gravity Well within yourself granting the ability to cast either the {{Telekinesis}} and {{Reverse Gravity}} once per long rest and your spellcasting ability for the spell is Constitution.
Level 18: Zero Gravity
You become a master of gravity and gain a fly speed equal to your walking speed. You may also cast the {{levitate}} and {{Earthbind}} spells at will, your spellcasting ability for the spells is constitution.
Previous Versions
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1/6/2025 5:20:42 PM
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0
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2
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2024.1
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Coming Soon
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