Base Class: Blood Hunter
Blood Hunters of the Order of the Blade have sworn to defeat evil with flashing blades crafted of solidified Blood Magic, drawing their own blood from their body to enhance their combat potential. These Blood Hunters once may have been an infamous Mercenary Company, whom converted into monster hunters as their captain was torn apart by creatures of darkness and wrath.
Sharpened Blood
When you join this Order at the 3rd level, you learn how to solidify your blood into blades as an action. When you activate this feature, you take necrotic damage equal to one roll of your hemocraft die, which can’t be reduced by any means.
At 3rd level, you can create a dagger, dealing 2d4 slashing damage. At 5th level, you become able to create a shortsword, dealing 2d6 slashing damage. At 8th level, you become able to create a rapier, dealing 2d8 piercing damage. For each of these weapons, you can use either your strength or dexterity modifier for attack or damage rolls.
Each weapon you create with this feature draws more power from your Crimson Rite feature, and when affected by the Crimson Rite feature, they deal damage which increases in increments as you gain levels in this class. (1d4 at 3rd level, 1d6 at 11th level, 1d8 at 17th level). Each weapon lasts until the start of your next long rest and you can only have one weapon active at a time.
Piercing Blood
At the 3rd level, the Blood Magic inside of you can act as a defence when you wear armour. While wearing any armour that you are proficient with, you gain +1 to AC as sharpened spikes of solidified Blood take form on the surface of the armour.
Augmented Blood Creations
At the 7th level, the weapons and enhanced defences you can create become more powerful. You have a +1 to attack and damage rolls with the weapons created by your Sharpened Blood feature and the AC from Piercing Defence becomes +2 instead of +1.
Brand of the Carved
At the 11th level, your Brand of Castigation can now create weaknesses in your foes’ defences. A creature affected by your Brand of Castigation becomes Vulnerable to any attack made by a weapon created by your Sharpened Blood Feature or your Arsenal of Blood Feature (at 15th level).
Arsenal of Blood
At the 15th level, your Sharpened Blood feature expands to ranged weapons as well, after taking a roll of your hemocraft die in necrotic damage that can't be lowered, you can now create any ranged weapon that is appropriate, you are proficient with this weapon while it lasts. This weapon deals 2d10 piercing damage and lasts until your next long rest. No ammunition is required for this weapon, as ammunition of magical blood is instantly created at the moment of the attack roll. Your Strength modifier can be used instead of your Dexterity modifier for these weapon attacks.
Master of Arms
At the 18th level, you are able to attack three times, instead of twice, whenever you take the Attack action on your turn.
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