Bard
Base Class: Bard

 Bards of the College of Nature draw their inspiration from the untamed beauty of the wilderness, weaving melodies as wild and free as the wind through the trees. They harmonize with the rhythm of the earth, tapping into the primal magic that flows through every leaf, stream, and stone. Their performances do more than entertain—they nurture, protect, and inspire, calling forth the latent magic of the land to create effects both wondrous and fearsome. You can often find College of Nature bards in rural cities, druid groves, and frequently on their own in nature.

Level 3: Voice of the Wild

Your connection to nature allows you to communicate with its creatures. You can cast Speak with Animals or Speak with Plants without expending a spell slot.

Level 3: Land's Inspiration

You learn how to inspire the land around you and call forth its primal magic, to heal and aid your allies within a specified area. As a bonus action expend a use of Bardic Inspiration to use the primal magic within the land of an area within 60 feet of you to heal your allies in a 15 foot radius centered on a point of your choice for 1d4+Charisma Modifier per turn for 3 turns or until you lose concentration. For each use of bardic inspiration expended roll 1d4 extra.

Level 6: Verdant Protection

You can call upon the land to protect you and your allies. When a creature within 30 feet of you is hit by an attack, you can use your reaction to cause vines, roots, or stone to rise up and shield them. The damage taken is reduced by 1d6 + your Charisma modifier. This is available 3 times per short rest

Level 14: Nature's Conductor

You become a master at harmonizing with nature’s power and controlling it to your will. Whenever you cast a spell that affects an area, you have the ability to roll 1d4 to exclude that many creatures from the effect for 3 turns.

Previous Versions

Name Date Modified Views Adds Version Actions
1/10/2025 8:44:03 PM
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