Warlock
Base Class: Warlock

Some warlocks gain their eldritch power from the very cosmos, answering to entities of space, the constellations, planets, and moons. A warlock swearing fealty to a Cosmic patron typically believes they speak to gods, or god-like beings, but these entities are shrouded in mystery, their appearance incomprehensible and horrible, and their divine power is bestowed into the warlock from the stars and galaxies beyond.

Level 3: Cosmic Attributes

You take on an otherworldly cosmic appearance or essence. Choose one or more of the attributes listed below, decide your own, or roll randomly to determine how the cosmic powers bestowed into you take form.

1

Your eyes become pools of inky black with small galaxies floating within them. To look into them is as if floating through the cosmos lost in the void of space.

2

Your touch becomes cold as ice and your skin becomes pale. Some might think you are undead or sickly. You appear as if you had died in the cold of space.

3

Your voice has a slight echoing nature to it. As if there is more than one entity speaking through you. Your own voice is most prominent but when listening carefully one can make out a chorus of celestial voices speaking through you.

4

You give off a faint smell of ozone — acrid and sulfuric, as if lightning had just struck nearby. It seems unnatural and otherworldly.

5

You develop a third eye in the middle of your forehead that is unblinking, and seems to pierce in to people’s minds as it stares upon them.

6

Your veins glow with a soft radiant light, giving you the appearance of a walking constellation of stars and cosmic energy.

Level 3: Cosmic Spells

The Cosmos ensures you always have certain spells ready; when you reach a Warlock level specified in the Cosmic Spells table, you thereafter always have the listed spells prepared.

Cosmic Spells
Warlock Level Spells
3 Magic Missile, Faerie Fire, Moonbeam, Scorching Ray
5 Blink, Spirit Guardians
7 Fire Shield, Wall of Fire
9 Flame Strike, Greater Restoration

Level 3: Shooting Stars

Starting at 1st level, you learn the Eldritch Blast cantrip if you don't already know it and it doesn't count against the number of cantrips known. When you cast Eldritch Blast you can have it deal Radiant damage instead of Force Damage and and deals an additional 1d6 radiant damage.

You also learn and have always prepared the Hex spell, and it may deal Radiant damage instead of Necrotic damage. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Short Rest.

Level 3: Cosmic Guidance

You can speak, read, and write Celestial and Deep Speech. In addition, you learn the Guidance cantrip. It doesn’t count against the number of warlock cantrips you know.

Additionally, you may cast the spell Augury once without expending a spell slot. You can not do so again until you finish a Long Rest.

Level 6: Orbit

Once per turn when you miss with Eldritch Blast, the beam returns to you as an orbiting comet around your head. While you have an orbiting comet, you can absorb its energy to do the following:

  • Cosmic Power. Once on your turn when you cast Eldritch Blast, you can consume one orbiting comet to fire an additional beam.
  • Interception. You can use your reaction to intercept a melee or ranged attack, gaining resistance to the damage from that attack.
  • Lightspeed. As a bonus action, you can consume a comet to teleport 30 feet to an unoccupied space you can see.

You can have a maximum number of orbiting comets equal to Your proficiency bonus. As long as you have comets, you glow with bright light out to 20 feet, and dim light for an additional 10 feet. The comets last until you finish a short or long rest, or until you dismiss them (no action required).

Level 10: Meteoric Impact

Once per turn when you hit a creature with Eldritch Blast you can cause the beam to explode. Each creature within 10 feet of the target must succeed on a Dexterity saving throw or take 3d6 fire damage.

The damage increases to 4d6 damage at 14th level, and to 5d6 damage at 17th level.

Level 14: Supernova

Charged by the energy of the stars, you gain additional benefits from the otherworldly entities lurking in the deep void of space.

  • When you cast Eldritch Blast, you can fire one additional beam.
  • Whenever you score a critical hit with Eldritch Blast, you can use your Meteoric Impact feature an additional time that turn.

Comments

Posts Quoted:
Reply
Clear All Quotes