Wizard
Base Class: Wizard

Blurring the line between divine and arcane, mystic theurges draw power from divine sources and musty tomes alike. While most spellcasters choose one path to magical power, mystic theurges walk two roads at once, simultaneously mastering spells common to clerics and wizards. Mystic theurges are often obsessed with magical lore, traveling to the ends of the earth to learn some new arcane secret or divine insight.

Level 3: Divine Spellcasting

Choose two spells from the Cleric spell list, each of which must be no higher than level 2, and add them to your spellbook for free.

In addition, whenever you gain access to a new level of spell slots in this class, you can add one spell from the cleric spell list to your spellbook for free. The chosen spell must be of a level for which you have spell slots. You can only add cleric spells to your spellbook using this ability, or by copying them from another Mystic Theurge.

Level 3: Divine Knowledge

You gain proficiency in the Religion skill, and learn one cantrip from the cleric spell list of your choice.

Level 6: Theurge Inspiration

Starting at 6th level, you specialize your interest in the magics of a specific divine domain. Choose a domain below, you gain the Channel Divinity of your chosen domain which you can use once as your Theurgic Inspiration, once you use your Theurge Inspiration, you cannot use it again until you finish a short or long rest. You gain a second Theurge Inspiration at 14th level.

Dawn Radiance

As a Magic action, you channel a burst of divine light in a 30 ft emanation. Any magical darkness within the emanation is dispelled, and hostile creatures in the area must make a Constitution saving throw. On a failed save, the creature takes radiant damage equal to 2d10 + your wizard level and half as much damage on a successful one.

Preserve Life

As a Magic action, you evoke healing energy that can restore a number of Hit Points equal to five times your Wizard level. Choose Bloodied creatures within 30 feet of yourself (which can include you), and divide those Hit Points among them. This feature can restore a creature to no more than half its Hit Point maximum.

Storm's Wrath

When you roll lightning or thunder damage, you can choose a number of dice up to your Intelligence modifier. Using your Theurge Inspiration you replace the value rolled on those dice with their maximum value.

Touch of Death

You can destroy the life of another creature at a mere touch. When you hit a creature with a melee attack, you can expend your Theurge Inspiration to deal additional necrotic damage equal to 5+twice your wizard level.

Trickster's Duplicate

As a Bonus Action, you can expend your Theurge Inspiration to create a perfect visual illusion of yourself in an unoccupied space you can see within 30 feet of yourself. The illusion is intangible and doesn't occupy its space. It lasts for 1 minute, but it ends early if you dismiss it (no action required) or have the Incapacitated condition. The illusion is animated and mimics your expressions and gestures. You can cast spells as though you were in the illusion's space, but you must use your own senses. 

As a Bonus Action, you can move the illusion up to 30 feet to an unoccupied space you can see that is within 30 ft of yourself.

Turn Undead

As a Magic action, you expend your Theurge Inspiration to ward off Undead. Each Undead of your choice within 30 feet of you must make a Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die.

War God's Blessing

When you or a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Theurge Inspiration. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

Level 10: Magic of Life and Death

Whenever you cast a Wizard spell by expending a spellslot, you can add one of the effects below to that casting:

Life. You gain temporary hit points equal to twice your Intelligence modifier.

Death. You deal necrotic damage equal to your proficiency bonus to one target of the spell.

Level 14: Improved Theurge Inspiration

At 14th level, you learn one additional Theurge Inspiration. In addition, as a Bonus Action you can expend one spellslot of 1st level or higher to regain a use of one of your Theurge Inspirations.

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