Ranger
Base Class: Ranger

Marksmen have a deadly precision and efficient damage output. They are mostly known as bounty hunters or bodyguards for the wealthy. Marksmen are great combaters, but are even better when given a ranged weapon. 

Pivot Points

Pivot points are used to hone in your focus with your weapon and make sure to efficiently take down your target. Your Pivot points are equal to your Wisdom Modifier + your Proficiency Modifier which can be replenished after a short or long rest. Additionally, you can gain 1 Pivot point after landing the final blow on a creature. 

 

Dead Shot

Dead Shot. You expend 1 Pivot points to deal an additional 1d10 damage to your attack roll. 

At Higher Levels: At levels 3, 5, 8, and 12 you gain an additional 1d10 damage to your attack roll. 

Disarming Shot

Disarming Shot. You can expend 2 Pivot points to attempt disarm a creature's weapon from their grasp. The creature must roll a Dexterity Saving throw. If they fail, the weapon will be knocked 10 feet away from their positions. If they succeed, the creature keeps in the possession of the weapon but will have a disadvantage on their next attack.

 

Hindering Shot

Hindering Shot. You can expend 3 Pivot points to attempt to cripple a creature within your sight. A creature must roll a Constitution Saving throw or have their movement reduced by halved and disadvantage on all skill checks until they succeed a Constitution saving throw at the end of each of that creature's turns.

 

Knocking shot

Knocking Shot. You can expend 1 Pivot points to push any creature that is the size large or lower up to 15 feet. The creature must roll a Dexterity Saving throw. On a failed save, the creature falls prone and unable to use an action until their next turn. On a successful save, the creature is unaffected by the attack. 

Piercing Shot

Piercing Shot. You can expend 1 Pivot points to shoot a piercing round in a straight line. If a creature is behind or in front of the direction of the attack or initial creature. Then, the piercing round will go straight through them, up to 5 creatures at a time. The bullet can pierce through soft and hard material like wood, stone, and fabrics.

 

Unknowing Strike

You conceal your intentions and when the creature lowers its guard. You strike its weak point causing the creature to take an additional damage. If you attempt to strike the creature while it is directly looking at you. The creature must roll a Wisdom Saving throw. On a fail save, the creature takes 2d6 damage. On a successful save, the creature dodges the attack. 
If you catch a creature by surprise or sneak attack them. You automatically succeed the attack and the creature takes 4d6 damage. 

At Higher Levels. This attack increases by 2d6 after every 3rd level of your character

Level 7: Fight Or Flight

You gain one of the following feature options of your choice. Whenever you finish a Short or Long Rest, you can replace the chosen option with the other one.

Consecutive Execution

When you attack a creature. You can attack another creature if they are within 5 feet of another creature. If a creature is eliminated. You gain temporary health equal to your Wisdom Modifier. 

Quick Maneuvers

When a creature attempts to attack you with their weapon or spell. You use your reaction to move half of your walking speed in any direction without provoking an Opportunity Attack to escape or avoid the attack completely. 

Level 11: Sharpshooter

You can enhance your next attack with deadly precision. When you attack a creature with a ranged weapon. When you end your turn, that creature takes half of the damage that you have inflicted upon it on that turn again. 

The range of your ranged weapons are doubled and your proficiency is added to your to Hit dice.  

Level 15: Bounty

If you have 3 or fewer Pivot Points. You automatically regain half of your total Pivot points back when you initiate an encounter.

When you eliminate a marked creature with a ranged weapon. You gain temporary health equal to 2 x your Wisdom Modifier + Proficiency Bonus. Afterward, you can mark another creature to pursue. 

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