Base Class: Barbarian
from the depth of the abyss, darkness and emptiness beckons, and those whose follow this path would become hollow and empty of all life as if the arcane, ley line, even divine itself can't reach them, harnessing power from an ancient artifact of Void, these barbarian become untouchable by the the harm of foe and help of ally. Path of Soulless Husk is barbaric path followed by man and woman that aren't afraid to throw their lives to destroy their enemy and protect their ally using their hollow body, their endurance and resistance against energy causes them to be a dangerous and resilient warrior that can't easily over looked.
As a Path of Soulless Husk Barbarian are meant to play as a tank, as they gain resistance to many damage and be able to absorb damage for it ally, it can also gain many ability to trade their offensive capability for defensive capability and vice versa, when they use their ability Saturated Souls as reaction to reduce damage taken by their ally and gain temporary hit point then use it to deal damage, or their feature Avatar of Emptiness to gain immunity against specific condition or damage type, while absorbing all the damage receive by ally.
Hollowed Fury
3rd-Level Path of Soulless Husk feature
At 3rd level when you take this barbaric path, upon raging you unleash your soul and empty your spirit, turning you into something that can't be hurt by nothing. When raging you gain resistance against all damage, however you only gain half amount of healing or temporary hit points from other creature and magic item including potion and elixirs, you gain full effect from self-healing.
Saturated Soul
3rd-Level Path of Soulless Husk Feature
When you take this barbaric path you gain ability to absorb fragment of arcane, ley line, and/or divine energy that used to caused harm, as a reaction when you see an allied creature within 30 feet of take damage you can reduce that damage up to your 2 times Constitution Modifier, you then regain temporary hit point equal to the damage reduce until the beginning of your next turn.
if the temporary hit point gain by this ability is reduced to 0 before the start of your next turn you take force damage equal to the amount of temporary hit point you gain, but if it manage to stay until the start of your next turn you can choose to gain one of this 2 benefit:
- You can absorb the temporary hit point to regain hit points equal to the remaining temporary hit points.
- You can channel it power to your next attack to deal extra damage equal to the remaining temporary hit points.
The damage reduce and maximum temporary hit point gain increase at 7th level (3 time Constitution Modifier), 11th level (4 times Constitution Modifier), and at 14th Level (5 times Constitution Modifier.)
Essence Thirst
6th-Level Path of Soulless Husk Feature
As your physical body grow stronger, the emptier your soul become. When you reach 6th level of this barbaric path, your body can respond to source of magic that reside amongst the material plane, when you roll an Arcana, Religion, and/or Nature check to detect source of its power or essence of origin, you can add your constitution modifier to your roll.
you also can ritually cast Detect Magic for up to 10 minute using your body, while casting this spell you are incapacitated and the range of this spell increase up to 120 feet instead of 30 feet.
Boon of Null Body
10th-Level Path of Soulless Husk Feature
At 10th level your body is adapting to any form of arcane manipulation, when you are subjected to a spell that for you to make a saving throw, you can use this feature to gain advantage on saving throw against being affected by spell, when raging this advantage can't be overridden by disadvantage, you can use this feature equal to your proficiency bonus + your constitution modifier, and regain all expended use after a long rest.
At 14th level you regain all expended use after a short or long rest.
Avatar of Emptiness
14th-Level Path of Soulless Husk Feature
As your body completely depleted from all magical influence that built the world, you become an Avatar of Emptiness, a walking husk of a creature that can't be hurt by a fragment of everything, an unstoppable force of being that can't be controlled by fragment of infinity. When you enter rage you regain hit point equal to 3d10 + your constitution modifier, your movement increase by 20 ft., and become immune to 1 damage type or 1 condition (except unconscious) until you lost your rage or until your hit point is reduced to 0 and become unconscious.
Previous Versions
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