Warlock
Base Class: Warlock

BETA VERSION 1.2:

Important information:

1) Some spells in the Shadowfell Spells table are not included in the D&D Free Rules (2024). To select these spells, you'll need to manually choose them from Shadowfell Spells feature and have access to the 2024 Player's Handbook.

2) While there is no direct option for a subclass to select a Fighting Style feat, you can achieve this by following these steps at level 3:

a) Temporarily add one level of Fighter to your character.

b) Access the Shadow Warrior feature and choose a Fighting Style feat from the available options.

c) Remove the added level of Fighter.

3) Some fixes and improvements.

All comments are appreciated, though I may not be able to implement every suggestion. However, feel free to discuss these ideas with your Dungeon Master and potentially incorporate them through house rules.


You have made your pact with a mysterious entity from the Shadowfell whose force manifests through you as shadow force.

The shadowy force can offer power to warlocks who form pacts with it. Many Shadowfell warlocks can manipulate the shadows to create magics weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the shadows as magic of that plane into their spellcasting.

The Shadowfell is home to a mysterious form of undead called Shadows and a race of humanoids known as Shades. Your patron could be Drasek Riven, Raven Queen, or some other Dark Powers of the Shadowfell.

Drasek Riven is a one-eyed, former Zhentarim assassin, cold-hearted and efficient killer, and never showed any sympathy towards anyone or anything other than canines. Upon the release of the remaining divinity of Mask, Riven chose to take up the task of becoming the new incarnation of the Lord of Shadows. Most Shadowfell Blades warlocks of Lord of Shadows are merciless killers that wonders on the Material Plane.

Raven Queen is known to have forged the first magical weapon, many sages speculate that she and the force are one and that the weapons, along with Shadowfell Blades warlocks, are tools she uses to manipulate events on the Material Plane to her inscrutable ends of collecting memories from the living and sometimes the souls of the dead.

Shadowfell Spells

The magic of your otherworldly patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Shadowfell Spells table, you thereafter always have the listed spells prepared.

Shadowfell Spells
Warlock Level Spells
3 Shield, Wrathful Smite*, Misty Step, Mirror Image
5 Haste, Lightning Bolt
7 Conjure Minor Elementals, Staggering Smite*
9 Banishing Smite*, Cone of Cold

 

*Wrathful SmiteStaggering Smite and Banishing Smite can only be picked manually due copyright issues.

Curse of Shadows

At 3rd level, your Shadowfell Patron empowers your curses. You always have the Hex spell prepared. You can cast Hex spell without using a spell slot. Until the curse ends, you gain the following benefits:

  • You don't need Concentrate on the Hex spell.
  • You gain your proficiency bonus to damage rolls against the cursed target.
  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
  • If the cursed target drops to 0 Hit Points, you can end the Hex spell to regain hit points or Temporary Hit Points equal to your warlock level plus your Charisma modifier (minimum of 1 hit point) or curse a new creature on your later turns. (no Action required).

You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses of it when you finish a Long Rest.

Shadow Warrior

At 3rd level, you acquire proficiency with Medium Armor and Shields. You also gain a Fighting Style and when you gain a Ability Score Improvement in Strength or Dexterity, you can gain in Charisma instead, to maximum of 20. 

If you have the Pact of the Blade eldritch invocation, your pact weapons can't be knocked out of the your hand, automatically returns to you when thrown and you can use the mastery properties of it. As one free interaction per turn, you can create, summon or dismiss (shunting it into an extradimensional space) your pacts weapons. Shunting artifacts or a sentient weapons into an extradimensional space can be a tricky quest.

At 5th level in this class, you can create or transform up to two weapons into your pact weapons. At 11th level in this class, you can create or transform up to three weapons into your pact weapons.

Shadow Essence

At 6th level, when you drop a creature to 0 Hit Points,  you can drain and store three Shadow Essence. You can manipulate these essences in any of the ways described below:

  • Shadow Magic: You can spend one Shadow Essence (no action required) to use Eldritch Smite or cast a spell without expending Pact Magic spell slot. Once you use this feature twice, you can’t use it again until you finish a Long Rest.
  • Shadow Memories: You can spend one Shadow Essence (no action required) to experience one past memory of the slayed creature. This experience is like a dream but only takes a blink of an eye to complete. You can try to perceive one specific situation like a past conversation, one last encounter, one early hunt, one last dream, etc. 
  • Shadow Summon: As a Reaction, immediately after you drain Shadow Essence, or as a Magic action you can spend two Shadow Essence to cast Summon Undead or one summon spell that you know from warlocks class without expending Pact Magic spell slot. This summon spell is cast one level higher than your highest Pact Magic spell slot and doesn’t require concentration. The summoned creature always obeys your verbal commands and remains in your service until the end of your next Long Rest, at which point it vanishes leaving nothing behind.

Once you drain Shadow Essence with this feature, you can’t use the feature again until you finish a Long Rest.

Armor of Shadows

At 10th level, if a creature cursed by your spells or warlock features hits you with an attack roll, you can to roll a d6. On a 4 or higher, you can use your Reaction to make the attack miss you, regardless of its roll.

Master of Shadows

At 14th level, your Armor of Shadows and Curse of Shadows grow stronger.

Resistant Shadows

You have Resistance to all damage from creatures cursed by your spells or warlock features.

Shadowfell Shadows

At 14th level, your Curse of Shadows gains two additional benefits:

  • You have Advantage on D20 Test against creatures cursed by your spells or warlock features.
  • The damage of your Hex spell is now 2d6.

Previous Versions

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9/6/2024 3:41:09 AM
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