Cleric
Base Class: Cleric

Death.  Life.  War.  Practically all clerics embrace one aspect of their deity to the fullest.  But a handful find themselves drawn to two distinct aspects.  These clerics do not delve as deeply into the powers of a single aspect as typical clerics, but instead gain flexibility that few others possess.

This is not a separate subclass per se, but merely a set of recommended rules for how to play a cleric that can switch between two domains.

Two Domains

When you create this cleric, choose two domains available to clerics of your deity.  When you finish a long rest, choose one of those domains.  Until you finish another long rest, you have the features of that domain.  However, this flexibility comes as a price.  You receive only half the number of domain spells as normal.  For example, Jozan is a 1st level cleric with the Death and Life domains.  Today, he selects the Life domain.  Life domain clerics' 1st level domains spells are Bless and Cure Wounds.  Each time he selects the Life domain, Jozan receives only one of those spells.

If one of your two domains gives you additional proficiency in weapons or armor, you retain that proficiency even if you do not select that domain for the day.

Domain Ability

You gain your 2nd level cleric features as normal.

No Additional Channel Divinity

At 6th level, you gain your domain feature as normal.  However, you do not gain an additional use of Channel Divinity.

Domain Ability

You gain your 8th level domain feature as normal.

No Additional Channel Divinity.

At 18th level, you do not gain an additional use of Channel Divinity.

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