Base Class: Rogue
Some strike from the front, but you strike from the shadows—breaking weapons, sabotaging armor, and dismantling foes with ruthless precision. As a Shadow Seeker, you are a master of disruption, deception, and precision strikes that leave enemies weakened and vulnerable.
Whether you are a battlefield tactician, a master of infiltration, or a cunning saboteur, you turn every fight into a puzzle—one that only you have the solution for.
(A modified version of the Relic Hunter subclass made by MacroGms from Reddit.)
Level 3: Sabotage Savant
Your expertise in dismantling defenses extends to both objects and enemies.
Sabotaging Strikes. Whenever you use Sneak Attack, you can replace one of the extra damage dice with a Cunning Strike option (detailed below).
Always Prepared. When making an ability check to sabotage or disarm a trap, disable a device, or damage a structure, you treat a roll of 7 or lower as an 8.
New Cunning Strike Options:
You gain the following Cunning Strike options:
- Disarm (1 die). The target drops one weapon or item it is holding.
- Cripple (1 die). The target's speed is reduced by 10 feet until the start of your next turn.
- Expose Weakness (2 dice). The target has disadvantage on the next attack roll it makes before the start of your next turn.
Level 9: Shadow Saboteur
You turn the environment into a weapon and weaken foes with deadly precision.
Marked for Ruin. As a Bonus Action, you can mark a creature within 30 feet that you can see. Until the end of your next turn, you gain advantage on the next attack roll you make against that creature.
Destructive Precision. When you damage an enemy with Sneak Attack, you can choose one of the following effects:
- The target takes additional psychic damage equal to your Intelligence modifier (minimum of 1).
- The target suffers a -2 penalty to its AC until the start of your next turn.
You can use this feature a number of times equal to your Intelligence modifier (minimum of once) per long rest.
Level 13: Seeker’s Insight
Your keen mind picks apart weaknesses and hidden dangers.
You gain darkvision out to 60 feet (or its range increases by 60 feet if you already have darkvision).
You can cast the Identify spell without requiring material components, a number of times per long rest equal to your Intelligence modifier (minimum of once).
Level 17: Master Saboteur
You have perfected the art of turning an enemy’s strength into their downfall.
Unrivaled Reflexes. You have advantage on Dexterity saving throws against magical effects and hazards.
Armor Break. When you hit a creature with Sneak Attack, you can reduce its AC by 2 for 1 minute (this does not stack).
Masterful Escape. If you would be reduced to 0 hit points, you can drop to 1 hit point instead. You can use this once per long rest.
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