Base Class: Fighter
The Master Marksman is a master of ranged combat. This fighter is as dangerous as a ranged foe can be. Hitting enemies from far distances and a perfect scout for most armies and recon teams. They are skilled in not just bows and crossbows, but also guns.
Master at Range
Beginning when you choose this archetype at 3rd level, your ranged weapon attacks score a critical hit on a roll of 19 or 20.
Marksman Expertise
At 3rd level, you gain proficiency with firearms.
Marksman Eye
At 7th level, your constant training to hit targets from a far distances grants you an eyesight equal to an eagle. You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away from you. Additionally, dim light doesn’t impose disadvantage on your Wisdom (Perception) checks.
Marksman Precision
Starting at 10th level, whenever you attack a creature that has not moved this round, add +5 to the attack roll.
Heavy Shots
At 15th level, you can now add both your Strength and Dexterity modifiers to the damage rolls of your ranged attacks.
Weapon Adjustments
At 18th level, you have learned to rebuild your bows, firearms and crossbows past their normal limits. Your damage die for these weapons is increased by one size. A d6 becomes a d8, a d8 becomes a d10, a d10 becomes a d12, and a d12 becomes a 2d8.
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1/15/2025 1:57:48 AM
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