Ranger
Base Class: Ranger

A rework of this page and its data is currently in progress. This information is being reworked due to possible inaccuracies in the data.

Inferior Evolution

At the 3rd level, you shall evolve into one of the following features of your choice.

Leech-Like Evolution

You leech away the health of your enemies. When you hit a creature, you heal equivalent to the damage you dealt. If you are unarmed, then the target takes an extra 1d10 damage. You may only use this ability once per turn.

Parasitic Evolution

When you successfully attack an organic creature, you may attach to that creature. For each turn that you are attached, the creature will have disadvantage on all saving throws. The creature is completely unable to detach you without ripping off the part you're attached to.

Violent Evolution

Once on each of your turns when you make an attack, you gain an action. You can only attack creatures that are within 10 feet of the original or simply attack the first creature 2 more times.

Defensive Evolution

At 7th level, you evolve one of the following defensive features of your choice.

Defense Of The Aware

If you know the location of the enemy, you gain +5 AC against all attacks made by that enemy.

Hypnotic Adaptation

You can choose to slowly transition between the colors of a rainbow, essentially enabling yourself to become a "rainbow" light at will.

Voidal Parasitic Senses

You know the location of all organic creatures within 250 ft of you. You may turn off, or turn on, the ability at any time.

Voidal Reinforcement

You have advantage on all saving throws of Constitution, Strength, Wisdom, and Dexterity.

Adapted Evolution

At 10th level, you have evolved into a Primitive Voidal Parasite. Choose three of the following abilities to gain. Additional abilities will also be granted or evolved.

Body Of Ink

You are able to seamlessly merge with any body of liquid that's at least 6 inches wide. You may move from one body of liquid to the other if the two connect. You can also move the body of liquid you are currently in. If you enter a mile-wide body of liquid from the south, then you can instantly exit the body of liquid from the north, (Meaning you can travel from one end of a body of liquid to the other, instantaneously).

Cease Existence

You can use an action, or reaction, to cease your existence. In this state you are undetectable by ANY means, including truesight and high perception, but are unable to attack, or be attacked, due to not existing.

Hypnotic Adaptation II

You can now use the [Command] spell without using an action and also have access to many more hypnotic and influential spells.

Leech-Like Evolution II

All of your attacks deal an extra (1d20) damage. You regain an amount hit points equal to the total damage dealt.

Parasitic Evolution II

Every attack you hit, you have a chance, (Roll at least 10 with a 1d20), to inflict a layer of exhaustion.

Squile's Rapid Infection

If a creature consumes a piece of you, that creature will slowly turn into an infantile squile. Once infected, the host keeps their memories, but heavily supports the interests of the hive, now wanting to "assist" their loved ones and friends into becoming their better selves.

Squile's Survivability

Each individual molecule of your body can be directly controlled by you. Your armor class increases by 5 and you can not die as long a piece of you, regardless of size, is alive.

Superior Evolution

You must choose one of the following features. This is your advancement into a superior voidal.

Path Of Superior Devotion

Your sole purpose is to assist other creatures into becoming a squile, no matter the cost, no matter the betrayal. The relationships and bonds you have made will mean nothing to you now. If you truly care for them, then assist them with their transformation.

Path Of Superior Durability

You are permanently immune to several damage types and resistant to everything else. You have advantage on ALL saving throws and death saving throws.

Path Of Superior Mimicry

You can transform into any creature you wish.

Path Of Superior Violence

You now permanently do double damage at all times and have advantage on all attack throws. You are also able to attack 5 times with a single action.

Previous Versions

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