Barbarian
Base Class: Barbarian

Whether you are descended from the bloodlines of Dragons, or have been gifted a boon by a Dragon, you have been marked. Maybe you even have a Dragon sealed inside of you. Those who take this path possess immense potential and can wield the primal power of ancient dragons.

Roar

At 3rd level, the spark of power within you begins to bloom. When you enter your rage, and as a subsequent bonus action on each of your turns, the visage of a dragon overtakes you for a moment and you can exhale magical energy in a 30 foot line that is 5 foot wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 2d10 + your rage bonus damage of the type associated with your Draconic connection. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 10th level (3d10), 14th level (4d10).

Acid Dragon Roar (Black, Copper)

When you enter your rage, and as a subsequent bonus action on each of your turns, the visage of a dragon overtakes you for a moment and you can exhale magical energy in a 30 foot line that is 5 foot wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 2d10 + your rage bonus damage of the type associated with your Draconic connection. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 10th level (3d10), 14th level (4d10).

Cold Dragon Roar (White, Silver)

When you enter your rage, and as a subsequent bonus action on each of your turns, the visage of a dragon overtakes you for a moment and you can exhale magical energy in a 30 foot line that is 5 foot wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 2d10 + your rage bonus damage of the type associated with your Draconic connection. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 10th level (3d10), 14th level (4d10).

Fire Dragon Roar (Red, Brass, Gold)

When you enter your rage, and as a subsequent bonus action on each of your turns, the visage of a dragon overtakes you for a moment and you can exhale magical energy in a 30 foot line that is 5 foot wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 2d10 + your rage bonus damage of the type associated with your Draconic connection. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 10th level (3d10), 14th level (4d10).

Lightning Dragon Roar (Blue, Bronze)

When you enter your rage, and as a subsequent bonus action on each of your turns, the visage of a dragon overtakes you for a moment and you can exhale magical energy in a 30 foot line that is 5 foot wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 2d10 + your rage bonus damage of the type associated with your Draconic connection. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 10th level (3d10), 14th level (4d10).

Poison Dragon Roar (Green)

When you enter your rage, and as a subsequent bonus action on each of your turns, the visage of a dragon overtakes you for a moment and you can exhale magical energy in a 30 foot line that is 5 foot wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 2d10 + your rage bonus damage of the type associated with your Draconic connection. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 10th level (3d10), 14th level (4d10).

Attack and Defence

The power that resides in you is expanding, so much so that it instinctively defends and attacks for you. You gain a resistance based on the option you chose for your Roar feature and the dragon you draw your powers from. While raging, whenever you take damage from a creature, you may use your reaction to flex your elemental power in a burst, the creature that damaged you takes 1d6 damage of the type you gained resistance for from this feature.

At later levels, the damage from this feature increases. (1d8 at 11th level, 1d8 + your Constitution modifier at 14th level).

Acid

You gain a resistance based on the option you chose for your Roar feature and the dragon you draw your powers from. While raging, whenever you take damage from a creature within 60 feet of you, you may use your reaction to flex your elemental power in a burst, the creature that damaged you takes 1d6 damage of the type you gained resistance for from this feature. You can use this feature a number of times equal to your Constitution Modifier per long rest. The damage from this feature increased to 2d6 at 14th level.

Cold

You gain a resistance based on the option you chose for your Roar feature and the dragon you draw your powers from. While raging, whenever you take damage from a creature within 60 feet of you, you may use your reaction to flex your elemental power in a burst, the creature that damaged you takes 1d6 damage of the type you gained resistance for from this feature. You can use this feature a number of times equal to your Constitution Modifier per long rest. The damage from this feature increased to 2d6 at 14th level.

Fire

You gain a resistance based on the option you chose for your Roar feature and the dragon you draw your powers from. While raging, whenever you take damage from a creature within 60 feet of you, you may use your reaction to flex your elemental power in a burst, the creature that damaged you takes 1d6 damage of the type you gained resistance for from this feature. You can use this feature a number of times equal to your Constitution Modifier per long rest. The damage from this feature increased to 2d6 at 14th level.

Lightning

You gain a resistance based on the option you chose for your Roar feature and the dragon you draw your powers from. While raging, whenever you take damage from a creature within 60 feet of you, you may use your reaction to flex your elemental power in a burst, the creature that damaged you takes 1d6 damage of the type you gained resistance for from this feature. You can use this feature a number of times equal to your Constitution Modifier per long rest. The damage from this feature increased to 2d6 at 14th level.

Poison

You gain a resistance based on the option you chose for your Roar feature and the dragon you draw your powers from. While raging, whenever you take damage from a creature within 60 feet of you, you may use your reaction to flex your elemental power in a burst, the creature that damaged you takes 1d6 damage of the type you gained resistance for from this feature. You can use this feature a number of times equal to your Constitution Modifier per long rest. The damage from this feature increased to 2d6 at 14th level.

Talons

At the 10th level, you learn how to manifest more of a Dragon's power by manifesting part of your Draconic Connection's body. When you rage, your body transforms and is empowered. Your unarmed strikes now deal 1d10 + your strength modifier slashing damage and when you add your rage damage bonus to these attacks, that damage becomes the damage associated with your Draconic Connection.

Berserk

At the 14th level, your Draconic power fuels your primal rage and that power is reaching its zenith and you gain two new abilities. During your rage, at the beginning of your turn (no Action required by you), any creatures of your choice within 10 feet of you, take damage equal to your rage bonus, the damage type being the type associated with your Draconic Connection. When you take the attack action on your turn and make at least one attack with your Talons feature, you can make a number of additional attacks equal to your proficiency bonus with your Talons and for the rest of this round, your Talons deal the damage type associated with your Draconic Connection.

you can use this feature a number of times equal to your strength modifier.

Comments

Posts Quoted:
Reply
Clear All Quotes