Base Class: Fighter
Specialist martial fighters who are sworn away from magic, unable to use it or hate it. So are trained to face it with wit and skill to see past illusions, brake charms and counter the arcane.
Commonly seen fighting evil wizards, hags and hunting litches.
Level 3: Anti magic aura.
If a spellcaster casts a spell while within 5ft of You, you can impose disadvantage to any spell attack rolls they make.
At LV10 the range of your aura is upgraded to 10Ft
Level 3: Magic Resistance
You have advantage on saving throws against spells.
At LV15 you gain resistance to magic damage.
Level 7: Arcane dunce.
As a bonus action, make one weapon attack at one chosen creature, object, or magical effect within range of that weapon attack. Any spell of 3rd level or lower on the target ends.
For each spell of 4th level or higher on the target, make a strengh ability check. The DC for this cheack is equal to; 10 + the spell's level. On a successful check, the spell ends
Level 10: Block the weave.
As a bonus action, after hiting a creature with a melee weapon attack, the creature you delt damage to is forced to make a wisdom saving throw; DC10+ your strengh moderfier.
On a failure, the creature can not cast a spell until your next turn.
If the target succeeds in their saving throw, this ability has no effect.
Level 15: Improved Anti magic aura
If a spellcaster casts a spell while within 10ft of You, you can impose disadvantage to any spell attack rolls they make.
Level 18: Black clover
Ever time you are delt magic or spell dsmage, you channle it into your, lessening its effect on you and storing it for your next melee attack.
When delt damage from a spell or magicly, as a reaction can You gain resistance to the triggering damage type until the start of your next turn.
Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6+ proficiency damage of the triggering type.
this was 80% made for my wife