Ranger
Base Class: Ranger

A master of tactics and a beacon of battlefield leadership. Great Knight rangers employ a variety of martial techniques to overcome the obstacles they face. Great knights are masters of both ranged and melee combat, with a focus on shifting between the two to meet the demands of the situation. A knight's mission is to fight for their truth to protect the people and world that they care about.

Level 3: Battlefield Ingenuity

3rd-level Great Knight feature

You have mastered tactics to change the battlefield in your favor. Once on each of your turns, you can use one of the following maneuvers:

Knight Kneeler. The attack's target must succeed on a Dexterity saving throw against your spell save DC or be knocked prone.

Precise Strike. You gain advantage on the current attack against the target.

Shoving Blow. The attack's target must succeed on a Strength saving throw against your spell save DC or be pushed 5 feet directly away from you.

Disarming Strike. The attack's target must succeed on a Strength saving throw against your spell save DC or drop one object of your choice that it's holding

Level 3: Great Knight Spells

3rd-level Great Knight feature

When you reach a Ranger level specified in the Great Knight Spells table, you thereafter always have the listed spells prepared.

Great Knight Spells
Ranger Level Spells
3 Command, Shield
5 Find Steed, Zone of Truth
9 Fear, Haste
13 Compulsion, Death Ward
17 Dominate Person, Hold Monster

Level 3: Knightly Expertise

3rd-level Great Knight feature

Your many years training in weaponry and chivalry have given an expertise that is unparalleled on and off the battlefield. 

Courtly Training. You gain proficiency in one of the following a Ranger skill of your choice. Alternatively, you learn one language of your choice.

Weapons Training. Whenever you finish a long rest, you can touch one weapon that you are proficient with and you can grant it the finesse property. For example, this allows you to use your Strength modifier for a longbow or heavy crossbow or your Dexterity modifier for a longsword or glaive. This benefit lasts until you finish a long rest. 

(You have to adjust weapon modifiers on your character sheet because dnd beyond doesn't have a way to do this through subclasses.)

This feature cannot be used on the following weapons: Greatsword, Maul, Greataxe, or Lance.

Level 7: Transmute Attacks

7th-level Great Knight feature

You have mastered the art of ranged and melee combat, shifting fluidly between each style. After attacking with a melee weapon on your turn and then switching to attacking with a ranged weapon, or vice versa, you gain the following benefits:

Momentum. You gain advantage on that attack roll.

Swift Strikes. You can make one weapon attack as a bonus action. 

 

Level 11: Decimate Defenses

11th-level Great Knight feature

You've learned to look for the gaps or weak points in an opponents fighting, exploiting their weakness to your benefit. You gain the following benefits:

Increased Critical. Your attack rolls with weapons can score a Critical Hit on a roll of 19 or 20 on the d20.

Armor Breaker. Once on each of your turns, if you have advantage on your attack roll, you can deal extra damage to a target equal to one roll of your weapons damage die when you hit it with a weapon. The extra damage is the same type dealt by that weapon.

Level 15: Pavise

15th-level Great Knight feature

When you take damage, you can take a Reaction to give yourself Resistance to that damage and them move up to half your movement speed without provoking opportunity attacks.

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