Druid
Base Class: Druid

Druids who connection with the plants of the earth have blessed them with increased healing to revitalize all.

Bonus Cantrip

When you choose this circle at 2nd level, you learn one additional Cleric cantrip of your choice. It doesn't count against the number of cantrips you know.

Revitalize

Starting at 2nd level, you can regain some of your magical energy by sitting in meditation with your body in contact with the earth.  During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest

For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.

Circle Spells

Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to Gaia's healing powers and consult the associated list of spells. If it's not a Druid spell it counts as one through this list.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Vitality
Druid Level Spells

3rd

Healing Spirit, Prayer of Healing

5th

mass Healing Word, Revivify

7th

Guardian of Faith, Commune with Nature

9th

Greater Restoration, Mass Cure wounds

Efflorescence

Starting at 6th level, you can use Gaia herself to grant yourself a boost to healing. When you cast a spell of 1st level or higher that restores hit points to a creature you heal them an added 1d4 + the spells level. Creates healed this way gain a number of temporary hit points equal to your Wisdom modifier. You can use this feature a number of times per long rest equal to your wisdom modifier.

Lifebloom

Starting at level 10 You can expend 2 uses of your wild-shape magic as an action, and use it to draw a large circle around you and it expands to 30ft. Lasting for 30 seconds, Healing energy radiates from you in an aura with a 30-foot radius. Until the spell ends, the aura moves with you, centered on you in the shape of a flower. You can use an action to cause one creature in the aura (including you) to regain 2d8 hit points. upon healing you can expend a spell slot to heal and extra person. Number of Persons healed equals the Spell slot level.

Nature's Mastery - Harmony

When you reach 14th level, creatures of the natural world sense your connection to nature and become open to restoration. Healing increases by an extra 2d4 per spell’s level.

Previous Versions

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5/20/2019 8:24:34 PM
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