Base Class: Wizard
These wizards are meant to be peacekeepers
Arcane Physicality
You gain proficiency with medium armor, and you gain proficiency with one martial melee weapon of your choice but it must be a sword or a bladed weapon.
You can as a bonus action touch a blade and make it a arcane focus for you
You also gain proficiency in the Persuasion skill if you don’t already have it.
Weave warrior
You can empower your blade to enhance your physical prowess, provided that you aren’t wearing heavy armor or using a shield. Your empowered blade races you with supernatural speed, agility, and focus.
You can use a bonus action to turn your blade into a conduit for the weave, which lasts for 1 minute. It ends early if you are incapacitated, if you don heavy armor or a shield. You can also dismiss the enchantment at any time (no action required).
While your weave warrior ability is active, you gain the following benefits:
- You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).
- Your walking speed increases by 10 feet.
- you attack with the enchanted weapon, you can use your Intelligence modifier for the attack and damage rolls instead of using Strength or Dexterity.
- You gain a bonus to all Constitution saving throws. The bonus equals your Intelligence modifier (minimum of +1).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
Stance of abjuration
Starting at 10th level, as part of a reaction, you can adopt a specialized stance to bolster your resilience against incoming harm. When you are hit by an attack or fail a saving throw, you can activate this stance to gain temporary hit points equal to 5 × your proficiency bonus. These temporary hit points disappear when your next turn begins
You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Binding of the weave
Starting at 14th level, your mastery of magic and combat allows you to weave more potent spells with ease. When you would normally cast a cantrip as your your second attack on your attack action on your turn, you can instead cast a spell of your choice using a spell slot of up to 3rd level.
The spell must have a casting time of 1 action or 1 bonus action. You must expend a spell slot of the appropriate level to cast the spell, and all other rules for casting that spell apply.
You can use this feature equal to your Intelligence modifier
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