Base Class: Rogue
A blur of motion amidst the chaos of a boarding action, the Pirate Rogue is a whirlwind of steel and shadow. They dance amongst the chaos, their sea legs granting them an uncanny balance even on the most tempestuous seas. Their unwavering aim allows them to strike with deadly precision, their cutlass finding purchase in the ribs of even the most agile foe.
At the heart of their combat style lies the Swashbuckler's Assault, a swift and brutal attack that sends enemies reeling. But the Pirate Rogue is more than just a skilled fighter. They are masters of the sea, granting them resilience against the harsh elements and the supernatural dangers that lurk beneath the waves.
Whether they are navigating treacherous reefs, scaling the rigging of an enemy ship, or simply outmaneuvering their foes in a tavern brawl, the Pirate Rogue is a force to be reckoned with. They are a testament to the cunning, agility, and sheer audacity that defines the life of a true pirate.
Level 3: Sea Legs
You gain the following benefits:
Sure-Footed. You have advantage on Dexterity (Acrobatics) checks made to maintain your balance on unstable surfaces, such as the deck of a ship in rough seas or the rigging of a mast.
Unwavering Opportunist. When you make an attack while moving at half speed or while climbing, jumping, or swimming, you can choose to forgo your reaction to make an opportunity attack.
Level 3: Ship Shape
You’ve trained to work all over the ship, granting you these benefits.
Movement. You gain a Climb Speed and Swimming Speed equal to your Speed.
Jumper. You can determine your jump distance using your Dexterity rather than your Strength.
Combat. You gain proficiency with Scimitars and Tridents.
Level 9: Cutthroat's Gambit
You gain the following:
Opportunistic Strike. When an enemy within 5 feet of you makes an attack against a creature other than you, you can use your reaction to make one attack against that enemy.
Swift Recovery. You regain 1d6 hit points at the start of each of your turns if you more than one enemy within 5 feet of you.
Level 13: Swashbuckler's Assault
You gain the following ability:
Swashbuckler's Assault. As a bonus action on your turn, you can make a single attack with a one-handed weapon. On a hit, the target must succeed on a Strength saving throw (DC equal to 8 + your Proficiency Bonus + your Dexterity modifier) or be knocked prone.
Level 17: Master of the Seas
You gain the following benefits:
Legendary Resilience. You have advantage on saving throws against one spell or other magical effect that has been cast on you before. If you successfully save against that spell or effect in this way, you are immune to it for the next 24 hours.
Fleet-Footed. You can use your bonus action to increase your movement speed by 10 feet until the start of your next turn.
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