Base Class: Barbarian
The Vikingr are vikings
Level 3: Raid
When you reach 3rd level, you gain the following features
- When you wield a light weapon in your main hand, you double its damage dice
- You can don and doff a shield as you can draw and stow a weapon
You gain the following features while you are raging
- While dual wielding light weapons, you enter the Marauder stance. While in this stance you gain the two-weapon fighting style
- When you are wielding a shield, you enter the Battle Herald stance. While in this stance, you can use a bonus action to designate an enemy within 30 ft of you to have disadvantage on any attack roll that isn't against you until the start of your next turn
To Valhalla
Upon reaching 6th level, when you move 20 ft on your turn before making an attack, you gain an additional benefit from that attack depending on which stance you are in.
Marauder: If you successfully hit with your charge attack, you can make a free attack with your off hand weapon before the end of your current turn
Battle Herald: All allies within 30 ft. (including you) gain temporary hit points equal to your proficiency bonus + your Constitution modifier. These temporary hit points expire at the end of your next turn.
Glory In Battle
Marauder: When an ally within 30 ft. of you hits an enemy with an attack, you can use your reaction to mark that creature for coordinated follow-up attack. Before the end of your next turn you can consume that mark to make a free attack with your off hand weapon before the end of your next turn.
Battle Herald: When an enemy within 30 ft. of you hits an ally with an attack, you can use your reaction to mark that creature for an inspiring retaliation. Before the end of your next turn, if you successfully hit the marked creature with an attack, the creature it attacked to trigger your mark regains hit points equal to 1d6 + your barbarian level
You can use either of these features a number of times equals to your proficiency bonus per long rest
Rage of the Einherjar
When you drop to 0 hp, instead of falling unconscious you regain half your hit points as well as some additional features based on your active stance. These benefits persist until you stop raging.
Marauder: Your rage now grants resistance to all damage, and when you make an attack with your off hand weapon as a bonus action, you can make 2 attacks instead of one.
Battle Herald: You grant an ally within 30 ft. to receive the benefits of the damage resistance you get from your rage. Additionally, when you use your Battle Herald Raiding feature, the creature you target must make a wisdom saving throw (DC 8 + PB + your strength mod) anytime it tries to take an action that damages any creature other than you. On a failure, it must choose a different action.
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