Artificer
Base Class: Artificer

a artificer subclass that utilizes different types of chemicals with tech to make various outcomes and the ability to utilize the class exclusive the three chemtrowes and a couple different gadgets but with a setback that the chem tech can only use one element at a time so does the spells a Chemtech casts 

The Chem tech are vary creative how they will use there chemicals From the mundane to the Top of the academy all there tech and items that they make will contain chemicals as a power source 

All abilities of the Chemtech will deal vulnerability to enemy's 

Extra element

gain a extra element (fire, cold, acid, poison, lightning, Radiant)

Acid

Change chemicels to acid and gain corrotion can corrode trough nonmagical armour and corrode trough walls or objects and the higher lvl you are the more potent your acid is and at lvl 17 you can corrode trough magical armour 

(Element mixes Corroding fire, corroding lightning, 

(Reactions) Acid + Fire long burn can last for hours 

Fire

all spells and abilities and weapon will deal fire damage and burn enemies can also cause fire vulnerability at lvl 9

(Element mixtures corroding fire, hot ice, holy fire, Shocking flames)

(Reactions. Fire + Acid long lasting fire, Fire + Ice Vapourise, Fire + poison Explosion)=

Ice

change the chemicals to cold so you deal cold damage and gain frost bite that reduces the targets movement speed to half and at lvl 11 they will have disadvantage with their attacks and at lvl 17 they will have only 1 action no bonus action and they will deal half damage will cause cold vunrability at lvl 9

(Element Mixtures. Hot ice, Frost blight, ghostly light, shocking cold

(Reactions. Fire + Ice vapourize, Ice + lightning ZAPCRACK, Ice + poison poison ice

Lightning

Change the chemicals to active a shocking fun each blast form the attack will do extra 1d6 damage to a extra damage to the nearest target within 10 ft from the main attacking target and can stun roll a d20 for stun against ac

(Element mixtures. Shocking cold, Shocking flames, Corroding Shock, Deadly lightning, Devine Strikes 

(Reactions. Ice + lightning ZAPCRACK, Lightning + poison Stunning explotion, 

poison

Switch the element to Poison 
and add a new status effect to enemy's poisoned it will deal poison damage for 4 turns and doubles each turns after you deal damage and apply Poison vulnerability at lvl 9

(Reactions. poison ice, poison Explosion, poison Stunning explosion

Radiant

Gain Radiant chemicals to deal radiant damage and if you hit a enemy they gain a stack of Radiance and each stack will deal 1d8 per stack each attack from any ally or enemy that hits the enemy will add a additional stack per hit at lvl 12 a stack of radiance will deal 1d10 instead radiance will explode dealing all the damage charged up after 2 turns of you can charge more stacks and go up to 4 turns then it will deal 1d6/1d8 radiant instead

will cause radiant vunrability at lvl 11 

(Elemental Mixtures Divine strikes, Holy fire, Ghostly light.

healing chemicals

activate this skill for a total of 2 turns it heals for half of the rolled amount used for the damage roll + the mod and weapon mod has charges at

lvl3,5,8,10,12,15,17,20

(2,4,6.8.10,12,14,16)

Level 5: Elemental switch

allows the chemtech to switch elements of the spells, weapons and abilities

Level 5: Chem trail

Leave a trail behind you while you move healing allies for 2d6 and granting them resistance to the selected element and if a enemy enters the trail they will take 2d6 damage and gain vulnerability to the selected element 

dual element

it allows you to use two different element together and make reactions

Level 9: Chemical Summons

Gain the ability to Summon a creature from the summon companion list made from the element you can use, 
when the creature dies they will explode and deal damage and all its attacks will deal elemental damage 

Level 15: Chemical flight

Gain the ability to build a jetpack and activating it will grant flight for 20 turns and double your movement

Level 9: Chemical Mastery

gain the ability to create the IRL chemical mixtures in game and use them as described 

Level 15: Chemical body

YOU be come the the selected element

Level 15: Chemical immunity

with years of experience with chemicals you learnt a way to become immune to Chemicals and its elements all chemicals you create you are immune to and the current element your also using you will also be immune to it 

Level 3: Chem tech Spells

Granted spells for the chemtech

Chemtech Image

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