Base Class: Rogue
When you choose this archetype at 3rd level, your mind expands to comprehend the true nature of the universe... true and utter chaos. (mwehahahaha)
Chaospell
At 3rd level, you choose three spells that you can cast. (max spell level of three)
Unnatural Movement
When you choose this archetype, you gain the ability to move unnaturally; climbing no longer costs you extra movement.
In addition, your swimming and walking speeds increase by 5 meters.
Jestric Mania
At 9th level, you can choose two of three options of abilities: Card Master, Poker Face, or Stored Luck.
Card Master
You gain four abilities, each relating to a card symbol.
Spades- You gain an extra speed of 15 meters.
Hearts- You can regain 1d6 of health as a bonus action (5 uses) (restores after any rest).
Diamonds- You sell items for 10% more money.
Clubs- You gain proficiency with two-handed weapons.
Poker Face
you gain an advantage on persuasion, investigation, and insight check.
Stored Luck
after every long rest, you roll three dice and store the rolls to use later, you can insert them in any roll, friend or foe. but make sure to use them all because they will disappear and be replaced after your next rest.
Spell Juggling
By 13th level, you have learned enough about your craft that you can bend the rules a bit. you gain a passive shadow ability that can cloak you and up to 10 others, giving you all proficiency on stealth.
Unleash the Chaos
When you reach 17th level, you have become adept at harnessing chaos. You can unleash a "burst of pure chaos" (flavored eldritch blast but does 2D12 and 1D8)
you get ONE 9th-level spell.
You heal up to four creatures (of your choice) for up to 25 health. (each)
You teleport to a place of your choosing up to 50 meters away. If there is a creature or object in that space, they might swap places with you.
This does take quite a toll on you, so you can’t use this again until a long rest
Jestric Mania
At 9th level, you can choose two of three options of abilities: Card Master, Poker Face, or Stored Luck.
Card Master
You gain four abilities, each relating to a card symbol.
Spades- You gain an extra speed of 15 meters.
Hearts- You can regain 1d6 of health as a bonus action (5 uses) (restores after any rest).
Diamonds- You sell items for 10% more money.
Clubs- You gain proficiency with two-handed weapons.
Poker Face
you gain an advantage on persuasion, investigation, and insight check.
Stored Luck
after every long rest, you roll three dice and store the rolls to use later, you can insert them in any roll, friend or foe. but make sure to use them all because they will disappear and be replaced after your next rest.
Unleash the Chaos
When you reach 17th level, you have become adept at harnessing chaos. You can unleash a "burst of pure chaos" (flavored eldritch blast but does 2D12 and 1D8)
you get ONE 9th-level spell.
You heal up to four creatures (of your choice) for up to 25 health. (each)
You teleport to a place of your choosing up to 50 meters away. If there is a creature or object in that space, they might swap places with you.
This does take quite a toll on you, so you can’t use this again until a long rest
Boogie Woogie
You teleport to a place of your choosing up to 50 meters away. If there is a creature or object in that space, they might swap places with you.
This does take quite a toll on you, so you can’t use this again until a long rest
HEAL
You heal up to four creatures (of your choice) for up to 25 health. (each)