Rogue
Base Class: Rogue

Interestingly enough, some people are born with extra powers. Some people use magic, like wizards, sorcerers and others, some people can push themselves beyond their limits, like fighters and barbarians, etc. However, some are born with the power to sense the soul of others, and when this power is fully awakened, they become what we call a 'Soul Reaper'.

Soul Reapers are the best infiltrators you could wish to have. They can turn invisible, land critical strikes from the shadows and on top of it all- no marks are left on the enemy.

You can either be born with such powers, being haunted by them until you finally learned to control them, or have harnessed the power of your soul to make it a weapon after many years of training. Whatever the way, you are now a Soul Reaper.

Souls have colors. Each color represents different personalities. For example, a red soul would be hot headed, or bloodthirsty. A blue soul could be a depressed soul, and other colors could mean whatever you want.

Level 3: Soul Weapon

Begging at third level, you can create a blade made of your very soul as a bonus action. This blade can take any form you wish, though they are usually scythes. You can throw them to a range of 60ft with no long range. While the blade is on your person, you can use an action to attack or throw it to an enemy. On a hit, it deals 1d6 + your dexterity or intelligence modifier (whichever is highest) psychic damage. The blade is of the color of your soul. It disappears after a round that it hasn't been picked up, or when you dismiss it (no action required)

Additionally, you can infuse a weapon to become your soul Weapon. If you spend an hour with the weapon on your hand and focusing on it, you can make it be marked with the magic of your soul. If the weapon requires attunement, you still need to attune to it. You can use your intelligence modifier for damage and attack rolls made with that weapon. Damage dealt with the weapon is equals the normal damage (for example, a greatsword is 2d6) psychic damage + your intelligence modifier. Any bonuses granted by the weapon's normal state (for example a weapon +2) is also applied to the Soul Weapon.

While your soul marks the weapon, you can dismiss it to a pocket dimension (no action required). As a bonus action you can summon it again. While marked, the weapon sheds bright light for 5ft and dim light for another 5ft, and harmless fire emanates out of it (the fire is of the color of your soul).

Level 3: Soul Sight

Also at third level, you can activate or deactivate the Soul Sight as an action. This lasts until the end of your next turn. You can activate this a number of times equal 1+your proficiency bonus. This allows you to see the souls of all the beings on your sight, up to 30ft. Their colors and outlines varies. The outline of a soul depends on their creature type, but the color filling it depends on their personality.

Aberrations - Bright Purple

Beasts - White

Celestial - Gold

Constructs - Varies. If the creator gave it a soul, its outline will appear coppery.

Dragons - Varies. If a dragon is good aligned, its soul outline is platinum. If a dragon is evil aligned, it is crimson.

Elementals - Varies. An elemental's soul outline reflects the plane that it came from.

 - Plane of Fire: Fiery Red

- Plane of Water: Aquamarine

 - Plane of Air: White with gray hints

 - Plane of Earth: Mud Brown

Fey - Deep purple with specks of white

Fiends - Jet Black

Giants - Grey

Monstrosities - Varies. Usually it is a combination of other souls' colors.

Oozes - Oozes tend not to have a soul, unless a wizard created them with one. If so, the soul outline is mustard yellow.

Undead - Varies. Undead usually don't have souls. If they do, the color is that of the creature type they used to be.

Plants - Plant life doesn't commonly contain a soul. If by some circumstances they do, its outline would appear lime green.

Humanoids - Varies. Most humanoid souls are pale blue when they are born, but they change colors based on their personalities and talents. For example, a wizard might have a cobalt soul outline to represent a connection to arcana, an orc might have a dark red soul outline to represent its thirst for battle, etc.

Level 9: Soul Defense

Beggining at 9th level, You can turn one of your Soul Weapons into a shield, and you are considered proficient with this shield if you aren't already. You can throw your shield as a bonus action to pierce the soul of a creature. The shield returns to you magically, appearing in your hand after a hit or miss. You are considered proficient in the throw, and it has a range of 60ft and long range of 90ft. If you hit the creature, it takes 1d8 + your dexterity or intelligence modifier (whichever is highest) psychic damage. The shield lasts for one minute. You can summon this shield a number of times equal your proficiency bonus, and this resets every long or short rest.

Level 13: Soul Resistance

Beggining at 13th level, your practice with soul magic has lend you a stronger mind. You have resistance to Psychic damage.

Level 17: Soul Mastery

Beggining at 17th level, you can store the souls of your enemies. You can store up to your rogue level / 2 (rounded down) souls at a time. You can use a soul and infuse it to your body (no action required). When you do so, a single attack of yours gains the following benefits:

  • You gain THP equal your proficiency bonus.
  • Your damage ignores resistance.

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