Monk
Base Class: Monk

With fists like lightning and minds like steel, Psionic Monks shape the world with will alone. Every step bends the wind, every blow echoes with unseen power—the body and mind in perfect harmony.

Level 3: Psionic Awakening

You manifest your psionic talent through your Psionic Dice, which represent your mental focus and power. You have a number of Psionic Dice equal to your proficiency bonus, and they are interchangeable with your Focus Points. The die starts as a d4 at 3rd level and increases as you gain levels in this class (d6 at 6th, d8 at 10th, d10 at 15th, and d12 at 20th). You regain all expended Psionic Dice when you finish a long rest.

 

Guided Redirection

When you make an attack roll, you may spend a Psionic Die and add the rolled number to the damage. If the target fails a Wisdom saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier), they are compelled to move 10 feet in a direction of your choice. If the target takes damage before completing this movement, the effect ends immediately.

Psionic Power

You manifest your psionic talent through Psionic Dice, which represent your mental focus and power. You have a number of Psionic Dice equal to your proficiency bonus, and they are interchangeable with your Focus Points. The die starts as a d4 at 3rd level and increases as you gain levels in this class (d6 at 6th, d8 at 10th, d10 at 15th, and d12 at 20th). You regain all expended Psionic Dice when you finish a long rest.

Psionic Spikes

You can form razor-sharp spikes of psychic energy and hurl them with a thought. As a weapon attack or bonus action, you can throw a Psionic Spike, dealing damage equal to one Psionic Die + your Wisdom modifier in psychic damage. These spikes count as monk weapons and benefit from enchantments that affect your unarmed strikes. You may also throw them as part of your Flurry of Blows.

 

Telekinetic Agility

With much practice you have learned a couple of more ways to use your psionics in combat. 

Flurry of Blows: Disorienting Blows

When you hit a creature with your Flurry of Blows, they must roll a d4 and subtract the result from their next d20 roll.

Focused Step of the Wind: Levitation

When you spend a Focus Point to use Step of the Wind, you gain a flying speed equal to your movement speed until the end of your turn.

Psionic Onslaught

You've mastered new ways to use your psionic abilities. 

Mind Blast. As a magic action, you may spend two psionic dice to unleash a wave of psychic force in a 20-foot cone. Each creature of your choice in the cone must make a Strength saving throw. On a failed save, they are knocked prone, pushed 5 feet away from you, and take force damage equal to two rolls of your Martial Arts die. On a success, they take half damage and are not knocked prone nor moved. You may upcast this by spending additional Psionic Dice, for each one you spend the range of the cone increases by 5 feet as well as you may add a Psionic Die to the damage. You may spend an additional amount of psionic dice equal to your wisdom modifier.

Psybeam. As a magical action, you can spend two Psionic Dice to launch a concentrated beam of psionic energy at a creature you can see within 180 feet causing the affected creature's nose to bleed. Make a ranged spell attack using Wisdom as your spellcasting ability. On a hit, the target takes psychic damage equal to four Martial Arts Dice. You may spend an additional Psionic Die to increase the damage by two psionic dice, you can spend an amount of additional Psionic Dice equal to your wisdom modifier.

Mind Over Matter

You can now channel powerful spells through sheer mental force. As an action, you may spend 1 Psionic Die to cast Hold Person. You may spend 3 Psionic Dice to cast Hold Monster, Telekinesis, or Wall of Force. Wisdom is your spellcasting ability for these spells. you also have resistance to psychic damage.

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