Sorcerer
Base Class: Sorcerer

Your power draws from the immortal flames that fuels the legendary phoenix. The Plane of Endless Fire. Maybe your ancestors helped the phoenix in a past life, or perhaps rendered a phoenix a great service, or you were born in its presence. Perhaps a shard of the phoenix’s power dwells within you. Perhaps your ancestors sought to conquer the Plane of Fire and found themselves consumed by it's endless hunger, their descendants bound to serve that which they sought to enslave. Regardless the Mark of Fire has been imprinted into your very soul. Sorcerers with this lineage often call themselves Phoenixes in tribute to the mythical creature.

That power is a mixed blessing. Like the mythical creature, you can invoke fiery energy and gain the ability to cheat death itself. This power comes at a cost. The fire within you seethes, demanding to be unleashed. You sometimes find yourself absentmindedly feeding fires. You can’t bear to allow a fire to sputter out. You feel most comfortable while holding a lit torch or sitting in front of a campfire.

More importantly, this gift comes with no special protection from fire. You are as vulnerable as any other creature to fiery magic, including your own. Phoenix sorcerers can use their powers to pull themselves back from the brink of death, and all too often their own, rash nature or reliance on destructive magic is what puts them there in the first place.

Such sorcerers are wanderers by necessity. The volatile nature of their magic makes other folk nervous. If a fire breaks out in town, a phoenix sorcerer had best flee, whether guilty or not. Fire is a dangerous force, and phoenix sorcerers have a reputation (deserved or not) for reckless behavior, confident that the essence of the phoenix can save them.

Level 3: Mantle of Fire

Starting at 1st level, you can unleash the fire that blazes within you.

As a bonus action, you magically wreathe yourself in swirling flames, as your eyes glow like hot coals. For 10 minutes, you gain the following benefits:

  • You gain temporary hit points equal to 1d10 + your sorcerer level.
  • Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you. This damage ignores resistance.
  • Whenever you roll fire damage on your turn, the roll gains a bonus equal to your Charisma modifier.

You can use this ability a number of times equal to 1+ your proficiency bonus, and you regain all expended uses when you finish a long rest.

.

Level 3: Pyromancy

When you reach a Sorcerer level specified in the Draconic Spells table, you thereafter always have the listed spells prepared.

Pyromancy
Sorcerer Level Spells
3 Hellish Rebuke, Searing Smite, Heat Metal, Scorching Ray
5 Fireball, Fireball
7 Aura of Life, Summon Elemental
9 Flame Strike, Reincarnate

Enduring Flame

Starting at 6th level, the fiery energy within you grows restless and vengeful. In the face of defeat, it surges outward to preserve you in a fiery roar.

If you are reduced to 0 hit points, you can draw on the power of the flame within (no action required). You are instead reduced to 1 hit point, and each creature within 10 feet of you takes fire damage equal to half your sorcerer level + your Charisma modifier.

If you use this feature while under the effects of your Mantle of Flame, this feature instead deals fire damage equal to your sorcerer level + double your Charisma modifier, and your Mantle of Flame immediately ends.

Once you use this feature, you can’t use it again until you finish a long rest.

Level 6: Consuming Flame

At the 6th level the flames that rage within your soul have become even hungrier and threaten to consume those who would normally withstand them. 
Any fire damage you would deal ignores resistance to fire damage and treats immunity to fire damage as resistance. 

Nourishing Flame

Starting at 14th level, your fire spells soothe and restore you. When you expend a spell slot to cast a spell that includes a fire damage roll, you regain hit points equal to twice the spell slot level + your Charisma modifier.

Level 18: Form of Pure Flame

At 18th level, you finally master the spark of fire that dances within. While under the effect of your Mantle of Flame feature, you gain additional benefits:

  • You have a flying speed of 40 feet and can hover.
  • You have resistance to all damage.
  • If you use your Enduring Flame, that feature deals an extra 40 fire damage to each creature. 
Blazing Soul 2024 Image

Comments

Posts Quoted:
Reply
Clear All Quotes