Base Class: Wizard
In the highest of studies, there are magi that take their craft to more intricate levels. Those whom study magic in other places not fit in standard schools of magic. But always present in it. The study of gems is the appreciation of their value and symbolism. It is recognizing their place in the world and how they all connect and weave into the tapestry of magic as a whole.
“You can’t always trust the world to come in and make things right. You can’t always trust others to come by and do things right the first time. Or the second time. Or ever really.”
“When it comes to things that truly matter to you. You have to be the one that decides you’ll do it right, because you don’t think anyone else can. Otherwise you’re just a coward, right?” ~ Isabelle Galatea
Level 3: Gemcraft Savant
You have a pool of Gems equal to your Wizard level + your Intelligence modifier. These Gems are magical items you always keep on you, whether it be in a pouch or in vials. When you cast a spell that uses your save DC, you can expend a number of Gems up to your proficiency bonus and increase your save DC by that amount for that instance. You gain access to the following Gemcraft:
| Skill | Effects |
|---|---|
| Splinter | When you cast a spell, you can activate this Gemcraft by expending 2 Gems. You concentrate on this Gemcraft, splitting a spell you cast into separate instances equal to your proficiency bonus. You select different targets for each instance, these instances of the spell deal half of the initial damage it normally would do and last for half the duration rounded down. |
| Hold | When you cast a spell, you can activate this Gemcraft by expending 3 Gems. You delay the activation of the spell and begin concentration on it for 1 minute. For the duration the spell hovers within 5 ft. of you in a state of stasis. Each round the spell is delayed in this way, the die count of the spell increases by one up to a maximum equal to your proficiency bonus. You can choose to end concentration on this Gemcraft to activate the spell at any moment. |
| Break | When you cast a spell, you can activate this Gemcraft by expending 1 Gem. For the duration of that spell, structures that the spell makes contact with become vulnerable to all sources of damage until the end of your next turn. |
| Punch | When you would miss a spell attack or it is otherwise stopped in its path, you can expend 4 Gems to increase the hit bonus by your Intelligence modifier. On hit dealing your level in piercing damage. If used with an obstacle in the way, you make an Intelligence check. The spell moves through the obstacle a number of feet equal to the roll times 5. |
| Homing | When you cast a spell, you can activate this Gemcraft by expending 5 Gems. You begin concentration on the spell for 1 minute, it persists as long as you maintain concentration. After you cast the spell you select a target, the spell moves to that target and the normal effects of the spell are applied. Damage dealt by a Homing spell is reduced by half. During your turn you can use your bonus action to activate the spell again. Additionally you can use your action to change the target of the spell. |
You regain any expended Gems when you complete a long rest.
Level 3: Natural Jeweler
Your studies in the field of Gemcraft lend you extensive knowledge on jewels and other such commodities. You gain proficiency in Jeweler's Tools and when provided the correct amount of gold you can spend 12 hours creating a gem of equivalent value, expending the gold in the process.
Level 6: Signature Jewel
When you reach 6th level, you can spend 8 hours creating a Signature Jewel using any jewel you have available. You gain the following while holding the Signature Jewel:
- When you create the Signature Jewel you can choose one Cantrip from any spell list, you know this Cantrip and can cast it as if it were a Wizard spell.
- You can use the Signature Jewel as a spellcasting focus.
- When you cast a leveled spell you can expend 1 Gem to cast a Cantrip as a bonus action.
- When you take damage from radiant, necrotic, force, or psychic damage. You can empower your Gems as a reaction for 1 minute or until you cast a spell. The next time you cast a leveled spell you can expend Gems equal to twice its level to cast it without expending a spell slot.
Level 10: Crystal Efficiency
At 10th level, whenever you cast a Wizard spell, you restore Gems equal to half the level of the spell rounded down. Every 5 Gems you have available grants you 5 temporary hit points at the start of your turn.
Level 14: Brilliant Spell
At 14th level, you choose one spell from any list of a level 1-5. You know and can cast that spell. In addition, that spell becomes your Brilliant Spell. You choose one Gemcraft from your list, any time you cast that spell you also use that Gemcraft without expending Gems.
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