Base Class: Blood Hunter
Blood Hunters from the Order of the Matron have endured rigorous rituals of Blood Magic, drinking the blood of the original Vampire. The Matron Goddess. This blood empowers these Blood hunters and begins to slowly transform their bodies into partial Vampires. Blood Hunters of the Order of the Matron use their Vampiric powers to hunt Vampires.
Vampire's Ire
At the 3rd level, the Vampiric power that dwells within you allows you to drain the vitality of others. A number of times equal to your proficiency bonus per long rest, you can target one creature within 60 ft of you as a bonus action. Whenever you take the attack action on your turn and deal damage to that creature, you gain half the damage dealt to that creature in hit points. You can only gain this benefit from one attack per turn.
Blessing of the Night
At the 3rd level, you begin to experience the supernatural reflexes of Vampires. you gain proficiency in the stealth skill and wearing medium armour no longer gives you disadvantage on dexterity (Stealth) checks. You also gain darkvision out to 30 ft, and if you already have dark vision, you gain an additional 30 ft.
Bloodlust Empowerment
At the 7th level, when you take the attack action on your turn, and if you target the same creature twice or more in the same turn, you can draw power from their spilt blood, the next attack you make deals additional damage equal to your proficiency bonus.
Conversion of Blood
Also at the 7th level, the vampiric power within your blood empowers you and stops you from experiencing disease and a natural resistance against any poison, magical or otherwise.
Enhanced Vampirism
At the 11th level, once per long rest, you may use an action to take on a form which lasts for one minute or until you choose to transform back as an action. While in this form, you gain a flying speed of 20 ft and the ability to hover, your walking speed increases by 10 ft, and you deal an addition +1 to any creature under the effect of your Vampire’s Ire Feature.
Brand of the Bleeding Wound
At 15th level, any creature affected by your Brand of Castigation Feature is instantly under the effects of your Vampire’s Ire feature (without expending a use). Any time you attack a creature under the effect of your brand of castigation feature, you can benefit from Vampire’s Ire from all attacks made against this creature instead of just one.
Greedy Blood
At the 18th level, your Vampire’s Ire feature grows in power. When you target a creature with Vampire’s Ire, the benefits you would gain against the original creature now extend to all of the other creatures within 30 ft of them and last for a number of minutes equal to your proficiency bonus.
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