Paladin
Base Class: Paladin

Followers of the Order of the Even Coin swear an oath to treat scoundrels, villains, liars, cheats, thieves, burglars, murderers, and other criminals and wrongdoers in the same way these individuals harm their victims. This is known as the "Oath of Their Own Medicine."

The level of cunning and violence employed to fulfill this oath is determined by the actions and methods of their target, as well as the means available to the follower.

The closer the retributive justice of the Order members mirrors the deeds of the wrongdoers, the more honorable their task is considered. Similar to scout badges, followers who take the oath are marked with runes indicating the type of villain they have brought to justice and the kind of justice they practiced. There are runes for stealing from thieves, deceiving deceivers, murdering murderers, extorting extortionists, and so on. Unique runes are awarded for each crime and possible method, akin to Japanese kanji. These runes can be engraved on plate armor, burned into a leather belt, tattooed on the skin, crafted into jewelry, or carved into items such as ivory, beads, or gemstones and threaded onto a chain.

Some followers specialize their oath to target specific types of criminals, such as rapists, murderers, or fraudsters. Others focus on those who harm children, women, animals, or nature. Still, others aim to bring as many different types of offenders to justice as possible.

"Finesse of Righteous Balance"

If the oath-bound warrior is unable to repay wrongdoers in kind because their crimes—by their nature, aggression, or cruelty—are utterly repugnant to the very essence of the oath-bearer, they may invoke the "Finesse of Righteous Balance."

This principle allows the Paladin to exact justice through cunning, manipulation, deception, and strategic trickery, as well as by acquiring and utilizing resources at their disposal. In doing so, the Paladin may also alter the form of retribution—exchanging one kind of justice for another. "For ten silver pieces, there shall be a ducat in return," or vice versa.

 

 

Level 3: Oath of Their Own Medicine Spells

 The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of Their Own Medicine Spells table, you thereafter always have the listed spells prepared.

Oath of their Own Medicin
Paladin Level Spells
3 Detect Poison and Disease, Hunter’s Mark
5 Fear, Bane
9 Spirit Guardians, Protection from Poison
13 Banishment, Spiritual Weapon
17 True Seeing, Scrying

Level 3: Righteous Advantage

When you make an attack against a target to fulfill your Oath of Their Own Medicine, you gain advantage on the next rolls against that creature for 60 seconds or until you use this feature again to fight another creature. Every target could only be fought once per day with Righteous Advantage.

Level 7: Avenger of the Innocent

All innocent individuals and victims within 30 feet are protected by your "Avenger of the Innocent" aura, granting them advantage on all rolls when acting passively or defensively. They lose this benefit if they act aggressively or engage in combat. Evil Creatures can not benefit from Avenger of the Innocent

Level 7: Mirror of Confrontation

Wrongdoers affected by the Mirror of Confrontation are forced to confront their actions every night for one year and one day. If they repent with a pure heart and clear mind, they are cleansed, and their sins are washed away.
The Mirror of Confrontation is used by followers of the Order of the Even Coin to atone for minor offenses—transgressions that caused no significant harm or injury. It may also be used for unintentional acts, depending on the severity of negligence and the damage caused.

Level 15: Wrath of the Untold

All enemies within 30 feet of the Paladin who harbor secrets related to harm they caused (whether physical, mental, or material) suffer disadvantages. A successful saving throw against the Paladin's Charisma + Level reduces all rolls of the secret-keeper by 1d4. This aura is a natural ability of the oath-bearer.

Level 20: Purge of Betrayal

 The Purge of Betrayal forces all wrongdoers with a primary attribute below 18 (+4) to experience their actions through the eyes of every one of their victims. They endure the pain and emotions simultaneously as long as they remain within the oath-bearer’s aura. Wrongdoers must reduce all rolls by the Paladin's Charisma modifier.

This aura has a range of 120 feet and requires concentration to invoke and maintain. Wrongdoers with a primary attribute of 18 or higher can make a Wisdom saving throw against the Paladin's Charisma (8 + character level + Charisma modifier) to resist the aura’s effects. They will remember their actions but will not experience the pain they caused. However, all their rolls are still reduced by 1d4.

Oath Of Their Own Medicine Image

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