Barbarian
Base Class: Barbarian

Barbarians who follow the Path of the Mutant take on a protective role, using their raw physical power to shield their allies from harm. Rather than only seeking destruction, they turn their focus to the defense of those they fight alongside, drawing on the primal forces of the world to reinforce the defenses of their comrades.

Level 3: Mutant's Resistance

At 3rd level, your bond with your allies strengthens your own resilience. You gain the following benefits:

Protective Fury: When a creature you can see within 10 feet of you takes damage, you can use your reaction to reduce that damage by an amount equal to your Constitution modifier (minimum of 1).

Resilient Aura: Allies within 10 feet of you gain resistance to one damage type of your choice (acid, cold, fire, lightning, or thunder) while you are not incapacitated.

Level 6: Unyielding Shield

At 6th level, your presence in combat bolsters your allies' ability to stand strong in the face of danger. While you are raging, the following effects apply to you and your allies within 10 feet:

Defensive Surge: When you use your bonus action to enter a rage, you and all allies within range gain +2 to AC until the start of your next turn.

Toughened Skin: You and your allies gain temporary hit points equal to your Barbarian level at the start of your turn, which last until the start of your next turn.

Level 10: Guardian's Stance

At 10th level, your protective abilities grow stronger. While you are raging, you and your allies within 10 feet gain the following benefits:


Defensive Endurance: You and your allies gain resistance to bludgeoning, piercing, and slashing damage from non-magical attacks.

Shield of the Pack: When an ally within range is hit by an attack, you can use your reaction to move to a space within 5 feet of them, intercepting the attack. The damage of the attack is reduced by your Constitution modifier (minimum 1).

Level 14: Last Stand

At 14th level, your mastery over defensive power allows you to protect your allies even at the cost of your own well-being. As a bonus action, you can choose to grant yourself a protective aura that lasts for 1 minute. During this time, the following effects apply:

 

Imposing Shield: You and all allies within 10 feet gain resistance to all damage types (except psychic) while you are within range.

Martyr’s Resolve: When you or an ally within 10 feet drops to 0 hit points, you can choose to expend one of your hit die to restore them to 1 hit point (you cannot use this on yourself).

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