Rogue
Base Class: Rogue

A hamburglar is clever and very sneaky, and they love stealing hamburgers.  You will develop skills and use tools that are designed for distracting, snatching, and escaping.  This class is perfect if you want to become a successful burger bandit.

Level 3: Magic Kit

Starting at 3rd level, as a free action, you may pull an object(s) out of your Magic Kit, which you use to grant yourself advantage on a Sleight of Hand, Performance, or Stealth Check.  You can use this ability a number of times per day equal to your proficiency bonus. 

The items that can be found inside of the Magic Kit can be whatever the player wishes (DM's discretion), but are not capable of serving any functions other than the ones listed above. 

The object disappears and returns to the kit after the action is completed or after 1 hour, whichever is shorter.

The Magic Kit cannot be used to store any other objects, any objects not originating from the kit that are placed inside are instantly and irreversibly destroyed. 

Level 9: Burger Door

Starting at 9th level, as a free action, summon a pair of doors within 30 feet of each other. The doors can be placed on any solid surface, including those in unseen areas, such as an enclosed room or the other side of a wall.  As a bonus action, you may open and step through one door and instantaneously exit the other, in the space in front of the door.  Both doors open outward and neither door can be opened if the 5-foot square in front of either door is blocked.  The doors last for one minute and can only be opened, and entered, by you or a creature using the 'Knock' spell.  The doors cannot be locked. 

Stepping through the doorway does not provoke an attack of opportunity. 

This ability can be used once per long rest.   

Level 13: Hamburglar Rambling

At 13th level, you gain the ability to allow you and any number of creatures of your choice, within 60ft, communicate in a nonsensical language.  Chosen creatures can understand each other, but their conversation cannot be understood by any other creature, even by other Hamburglars or through magical means, such as the 'Comprehend Languages' Spell.

You may also use an action, each round that you are speaking, to force any number of creatures that can hear you, within 60 feet, to make a CHA saving throw (DC 15).  On a failed save, they take 1d6 psychic damage and immediately use their reaction to cover their ears. Any creature that makes a successful save is immune to this effect for 24 hours. Other creatures that are communicating with you do not have access to this ability and their speaking only affects their actions as normal speech would. 

You and other creatures can only maintain this speech pattern for 1 minute. 

You can use this ability once per long rest.     

Level 17: Turn to Burger

At 17th level, your lust for ground beef patties between buns has become so great that you may use an action to touch one creature, willing them to become a delicious burger. 

If the creature has fewer than 100 Hit Points, the creature is instantly transformed into a burger of your choice and is considered dead. The soul of the creature immediately leaves the burger and returns to the appropriate plane.  Otherwise, this ability has no effect. 

You may use your bonus action to consume the burger. If you do, you heal for half the amount of Hit Points that the targeted creature had before becoming a burger.

This ability can be used once per long rest.

 

Previous Versions

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