Barbarian
Base Class: Barbarian

The Multitude is the magic that runs through Juntos, connecting it to all the other planes. On this path, you are tethered to the Multitude, which can provide unstable effects in your abilities.

Infusion of the Astral and Ethereal

3rd-level Path of the Multitudes feature

Your connection to the Multitude originates from the same material holding the Wheel together: the Astral and the Ethereal. You gain the following benefits:

Astral Assistance: You can cast the Dancing Lights cantrip.

Ethereal Connection: You gain proficiency in Arcana and can understand Celestial.

Planar Chaos

3rd-level Path of the Multitudes feature

The energy of the Multitude is at constant battle for dominance over the realm, resulting in a chaotic effect on your abilities, with eight planes dominating the tug. When you enter your rage, roll 1d8 on the Planar Chaos table to determine the magical effect produced. The DC for the saving throws are equal to 8 + your proficiency bonus + your Constitution modifier.

Planar Chaos
d8 Effect
1 Arcadia: The Vitality of this plane invigorates and empowers you. While Raging, your movement increases by 10 ft and your movement does not provoke opportunity attacks.
2 Bytopia: The Duality of this plane creates an equal duality in you. Upon Raging, you create a duplicate in an unoccupied space you see within 30 feet. As a bonus action, you may move the duplicate up to 30 feet to a space you can see, but it must remain within 120 feet of you. When you and the duplicate are within 5 feet of a creature you have advantage on attack rolls against that creature. 
3 Arborea: The Environmental Extremes of this plane manifests around you. While Raging, all ground within 10 feet of you is considered difficult terrain. You do not incur any movement penalties when you move through it.
4 Gehenna: The innate greed that courses through this plane corrupts your enemies. While Raging, when you hit a creature with a weapon attack, they must make a WIS save. On a failure, they believe there is a massive bounty on your head and want to be the only one to collect. They have disadvantage on all attack rolls against targets other than you.
5 Mechanus: Time itself is controlled by this plane, granting you control over time. While Raging, on a successful hit, target must make a CHA saving throw. On a failure, their reflexes are slowed and must subtract 1d6 from their next attack roll or saving throw. 
6 Carceri: The Prison Plane serves to control and subdue your enemies. While Raging, when you make an attack, you may make a bonus attack to grapple the target.
7 Mount Celestia: The Blessings of this plane grants you a boon in the form of a small celestial perched on your shoulder. They have Truesight up to 30ft and will inform you of any invisible or disguised creatures. They will complain if you do not follow their advice. When your Rage ends, they return to Mount Celestia.
8 Nine Hells: The Torment of this plane creates horrible visions in the minds of your enemies. Upon entering Rage, you may choose a number of enemies equal to your proficiency bonus within 30 feet that you can see. They must make a WIS save or be Frightened of you until the end of your next turn. They will try to convince your allies that you are a Devil in disguise. As a bonus action on each of your turns, you may select another target for this ability.

Allies of Ysgard

6th-level Path of the Multitudes feature

Your connection to the Multitude provides valorous aid from heroes on another plane. When a creature you see within 30 feet takes damage, you may use your reaction to reduce the damage by 2d6 at level 6, 3d6 at Level 10, and 4d6 at level 14.

You can take this action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Influence of Limbo

10th-level Path of the Multitudes feature

The chaos of the Multitude responds to your peril. Immediately after you take damage or fail a saving throw while raging, you can use your reaction to roll on the Planar Chaos table and immediately produce the effect rolled. This effect replaces your current Planar Chaos effect.

Warden of the Outlands

14th-level Path of the Multitudes feature

Whenever you roll on the Planar Chaos table, you can roll the die twice and choose which of the two effects to unleash. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.

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