Warlock
Base Class: Warlock

Pact of the Mistress of Deception

Your patron is Lilith, the Mistress of Deception, Seductress of Souls, and ruler of dark desires. A cunning and ruthless archdevil, Lilith grants her warlocks the power to manipulate minds, twist reality with honeyed words, and dominate those who fall under their thrall. She favours those who embrace guile over brute force, granting her chosen the ability to deceive, tempt, and control with unparalleled mastery.

Lilith’s gifts are not merely tools of manipulation but a means to rewrite reality through sheer force of will. Those who enter her service find their words woven with dark magic, their presence both intoxicating and terrifying. Through deception, temptation, and control, you will leave a trail of devoted thralls and broken minds in your wake, ensuring that none can stand against your subtle machinations.

Upon committing yourself to Lilith, you gain the following benefits:

  • You gain Expertise in Deception, allowing you to double your proficiency bonus on Deception checks.
  • You learn Message and Thaumaturgy, which do not count against your number of cantrips known.
  • You can communicate telepathically with any creature you can see within 30 feet of you, provided they understand at least one language. At 10th level, this range increases to 120 feet, and you can communicate even if the creature does not understand a language.

Expanded Spell List

Lilith lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Warlock Level

Spells

1st

Dissonant Whispers, Hex

2nd

Detect Thoughts, Phantasmal Force

3rd

Tongues, Hypnotic Pattern

4th

Dominate Beast, Greater Invisibility

5th

Modify Memory, Hold Monster

 

Eldritch Invocations

These invocations are available to warlocks who serve Lilith:

Seductress' Touch (Prerequisite: 6th level, The Archdevil Lilith patron)
When you touch a creature, you can use an action to force them to make a Charisma saving throw against your spell save DC. On a failed save, they are charmed by you for 1 minute and cannot attack or harm you.

Lilith’s Dark Kiss (Prerequisite: 10th level, The Archdevil Lilith patron)
When a charmed creature takes damage from you or your allies, you can expend a Warlock spell slot to force them to make a Wisdom saving throw. On a failure, they take an additional 4d6 psychic damage and remain charmed despite the attack.

True Mistress (Prerequisite: 14th level, The Archdevil Lilith patron)
Once per long rest, you can make one charmed creature your thrall for 24 hours (as per Dominate Person).

Level 3: Night Mistress’ Veil

3rd Level Feature

Lilith’s essence allows you to wrap yourself in an alluring, otherworldly presence. As a bonus action, you can shroud yourself in an aura of dark beauty and power for 1 minute. While veiled, you gain the following benefits:

  • You can use Deception instead of Persuasion when making Charisma checks.
  • As a reaction, when a creature targets you with an attack, you can force them to make a Wisdom saving throw against your spell save DC. On a failure, they must choose a different target or waste the attack. 

You can use this feature a number of times per day equal to your Charisma modifier (minimum 1). You regain all uses after a long rest.

Level 6: Mind's Embrace

6th Level Feature
Your connection to Lilith strengthens your control over the minds of others.

  • When you cast a charm or enchantment spell, you can choose one additional target without expending an extra spell slot.
  • If you are concentrating on an enchantment spell, you can use a bonus action to telepathically issue a one-word command to any creature charmed by you (as per the Command spell, but without requiring a spell slot).
  • Once per long rest, you can force a charmed creature to make an additional Wisdom saving throw. On a failure, the charm effect does not end when the creature takes damage for its duration.

Level 10: Temptation’s Tether

10th Level Feature
Lilith grants you the power to form unbreakable bonds of control. As an action, you can attempt to bind the mind and soul of a creature within 30 feet of you. The target must make a Charisma saving throw against your spell save DC. On a failure, they are telepathically linked to you for 1 hour and suffer the following effects:

  • You can communicate telepathically regardless of language and hear their surface thoughts at all times.
  • As a reaction, you can impose disadvantage on their next saving throw against a charm or illusion effect.
  • You always know their location as long as they remain on the same plane of existence.

You can use this feature once per long rest.

At 14th level, this feature improves: When the effect ends, you can choose to cast Dominate Person on the target without expending a spell slot (usable once per long rest).

Level 14: Mistress of the Infernal Will

14th Level Feature
Lilith’s influence over you is absolute, and your words carry the weight of an infernal contract. Once per short rest, as an action, you can utter a Commandment of the Night, forcing all creatures of your choice within 30 feet to make a Charisma saving throw against your spell save DC. On a failure, they are charmed by you for 1 minute, and you can issue a single telepathic command that they feel compelled to obey, as long as it does not lead to direct self-harm. Additionally, while charmed in this way, creatures cannot lie to you.

If a creature succeeds on its saving throw, it is immune to this feature for 24 hours.

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