Base Class: Warlock
This Warlock subclass embodies a constant struggle against a malevolent entity that resides within. The character's very being is a battleground, their physical form and actions twisted and empowered by the demonic presence. They walk a dangerous line, wielding potent abilities fueled by this dark pact, but at the risk of losing themselves entirely to the infernal influence. Their path is one of constant vigilance, balancing the power they command with the ever-present threat of complete demonic possession.
Demonic Fighter
You gain the following benefits:
Demonic Fist. A demonic fist ability that deals 1d8 + Strength damage.The damage increases to 1d10 at level 10.
Unarmoured Defence. Your base Armor Class equals 10 plus your Dexterity and Strength modifiers.
Demonic Grace. You have Advantage on any Dexterity (Stealth) check.
Demonic Target
Starting at 3rd level, you gain the ability to place a demonic target on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
- You gain a bonus to damage rolls against the target. The bonus equals your proficiency bonus.
- Any attack roll you make against the target is a critical hit on a roll of 19 or 20 on the d20.
- If the target dies, you regain hit points equal to your warlock level + your Strength modifier (minimum of 1 hit point).
You can’t use this feature again until you finish a short or long rest.
Demonic Fury
You gain the ability to make an unarmed striks as a bonus action.
Flaming Kick
At 6th level, you can do a sweeping kick that deals 1d10 Fire damage and hits up to 3 targets in front of you.
You can do this once per short rest.
Demonic Resilience
At 10th level, you gain temporary hit points equal to your Warlock level at the start of each of your turns. These temporary hit points last for 1 minute.
Demonic Transformation
At 14th level, you can use your action to transform into a more demonic form for 1 minute. While transformed, you gain advantage on Strength checks and Strength saving throws, and your unarmed strikes deal an extra 1d6 necrotic damage. You can use this ability once, and you regain use of it after you finish a long rest.
Previous Versions
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