Wizard
Base Class: Wizard

The Astral mage is a fusion between elemental magic and the magic of the cosmos.

Dark Power

Dark power gets consumed into your body when you use the attacks provided by this class. Your body can now handle it, starting at 3 DP. You can take an addtional 1 dark power holding space every 4 levels, which starts at level 4. With this power you can cast Stellachroma by consuming 1 DP. 

Gaze of the Abbys

You tear open a gaping dimensional rift that is a sphere with you in the center with a radius of 60ft. that does 1d6 force damage, that you need to escape to stop the damage, with a dexterity or strength check with a DC of 15. Upon closing, all of the creatures inside of it take 10 damage. You and up to 20 people of your choice don't take damage from the Gaze of the Abbys. You do this by consuming 2 DP.

Voidout

When taking damage, you can chose to expend a second level spell slot to pass into the astral plane, for 2 turns, you can return at will.

Chiron's Wake

You use your casting weapon to summon a projection of a comet from limbo. This has a range of 40ft. and deals 2d6 bludgeoning and 2d6 force damage. You do this by consuming 3 DP.

Iridiscence

You call down a transplanar strike from limbo. This deals 9d6 force damage and leaves a black and golden fire, that doesn't deal damage, but you can use it to hide yourself. To avoid this the target has to succeed a DEX saving throw with a DC of 16, if the target succeeds they don't take damage. You do this by consuming 4 DP.

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