Base Class: Monk
Monks who walk the Way of the Indomitable channel an inner fire that refuses to be extinguished, a relentless spirit that turns every setback into a spark for renewal. They see the battlefield as a sacred arena where each clash of fist and burst of Ki is a hymn to their resolve, a testament to the unbreakable bond between body and soul. In the midst of chaos, these warriors find clarity, their unwavering determination forging a path where fear and pain become mere stepping stones toward transcendence.
Embracing both the grace of meditation and the fury of battle, the Indomitable balance the delicate interplay between life and death. Their training hones an inner strength that defies mortal limits, allowing them to harness the raw energy of their spirit in every strike, every evasive maneuver. To witness one in combat is to see a living embodiment of perseverance, a force of nature that stands resolute against the odds, ever ready to rise anew from the ashes of defeat.
Surging Spirit
Beginning at 3rd level when you take this tradition the reservoir of untapped strength within you is unleashed. Your Ki surges with ferocity, an unyielding force that beckons forth any foe who dare test your prowess and excitement for battle. You gain the following abilities:
Imposing Presence. When you spend Ki points to activate an ability or when you recover Ki points with your Limit Release, you may choose to activate one or more effects from the list below, but not more than the number of Ki points you spent or recovered:
- Your voice booms up to three times as loud as normal for 6 seconds.
- You cause flames within 30 ft. of you to flicker, brighten, dim, or change color for 6 seconds.
- You cause harmless tremors in the ground for 6 seconds.
- You create an instantaneous sound that originates from yourself, such as a rumble of thunder, the cry of an animal, or ominous whispers.
- You alter the appearance of your eyes or hair for 6 seconds.
- A harmless wind buffets the space around you, disturbing water and loose earth, and tossing small objects that are not being worn or carried.
- You cause harmless sparks to gather around some or all of your body for 6 seconds.
- You temporarily emit an aura of dim light of a color of your choice in a 5 ft. radius for 6 seconds.
Limit Release. You briefly meditate, surpassing your physical limits through sheer will. As a bonus action, roll a Martial Arts die. A total roll of 1 counts as a 2. You lose a number of hit points equal to the number rolled as your body recoils from the surge of power, then regain half as many Ki points. Minimum 1. Once you've used this feature you can't use it again until you complete a long rest.
Ki Perception. You close off your senses momentarily, instead perceiving the world through your Ki. As a bonus action, you may detect the presence and size of all creatures that are within 60 ft. of you until the end of your next turn. The whereabouts of the creatures manifest as a pinging sensation in your mind, guiding you towards their location. You lose the connection if the creatures move outside of the ability's range. This ability has no effect on undead or constructs. Each creature has a signature ping that represents the unique life energy within it. Once you've become familiar with a creature you can recognize it in your mind when you detect it using this ability. You may activate this ability a number of times per short or long rest equal to your Wisdom modifier. The range of this ability increases to 90 ft. at 6th level, 120 ft. at 11th level, and 1,000 ft. at 17th level.
Unyielding Resolve
At 6th level the yearn for a good fight stirs up the depths of your soul. You refuse to give up, even in the throes of death or against obstacles that most mortals struggle to surpass. You gain the following abilities:
Beyond the Very Limit. When you are reduced to 0 hit points your fervor for battle allows you to temporarily shrug off the fatal blow. You gain 10 + your Monk level temporary hit points for 1 minute and do not fall unconscious, then you may activate any number of effects from Imposing Presence. As long as you have 0 hit points you must still make death saving throws at the beginning of each of your turns. While you possess the temporary hit points granted by this ability, you must fail four death saving throws instead of three in order to die. When the duration of this ability ends or when the temporary hit points are depleted you immediately fall unconscious. Once you've used this ability you can't use it again until you complete a long rest.
Unhindered Movement. You learn how to mimic the effects of the Misty Step spell, using your extreme martial prowess to achieve near instantaneous movement. You can activate this ability a number of times per long rest equal to your Wisdom modifier. You recover one use of this ability when you complete a short rest or when you activate your Limit Release.
Ki Movement. You learn how to mimic the effects of the Fly spell, shaping your Ki into an aura that allows you to move freely. You can spend 3 Ki points to activate this ability. If you do, you don't require concentration to maintain the effects of the spell. You can only choose yourself as the target for the spell.
Indomitable Power
At 11th level, your intense training and dedication to battle unlocks the well of power hidden deep within you. You gain the following ability:
Limit Break. You endow yourself with endurance and martial prowess fueled by Ki. As an action, you may spend 7 Ki points, then you gain the following benefits for 10 minutes:
- You may modify the appearance of your eyes, hair, or both for the duration of the ability. In addition, you emit an aura of 20 ft. of bright light and 40 ft. of dim light in a color of your choice.
- You gain 50 temporary hit points. If any of these remain when the ability ends, they are lost.
- You have advantage on attacks made with unarmed strikes and Monk weapons.
- When you hit a target with an unarmed strike or a Monk weapon, that target takes an additional 2 martial arts die worth of damage.
- You add your Wisdom modifier to all saving throws. If it's a Wisdom saving throw, you add your Wisdom modifier twice instead of once.
- When you make an attack as part of your reaction or bonus action, you may attack one additional time.
The ability ends when the duration is up or when you lose all of the temporary hit points. When the ability ends, you must succeed on a DC 15 Constitution saving throw or immediately suffer one level of exhaustion. Once you've used this ability you can't use it again until you complete a short or long rest.
Warrior's Will
At 17th level, your soul burns brightest when pushed to the utmost of its mortal limits. For you, battle does not end in death but merely begins. You gain the following ability:
Beyond the Very Limit. This feature replaces your 6th level feature. When you are reduced to 0 hit points, your fervor for battle allows you shrug off the fatal blow. You may instead drop to 1 hit point, then you activate the effects of Limit Break without spending Ki points. When this instance of Limit Break ends, you automatically fail the constitution saving throw and gain 1 level of exhaustion. Once you've used this ability you can't use it again until you've completed a long rest.







Comments