Paladin
Base Class: Paladin

Makashi Form, also known as Contention Form, encourages precision and efficiency over power, using jabs, parries and light cuts over slashes, blocks and chops. Those Paladins who focus on Makashi Form utilize calculated blade manipulation, intense focus, and expert timing to confuse and trap their opponents.

Makashi Sword Form

Makashi Sword Form:

Until the start of your next turn, you gain a special reaction. When a creature makes a melee weapon attack against you and misses, you can use this special reaction to make an opportunity attack against that creature.

 Additionally, you learn the Saber Deflect and Saber Ward cantrips.

Makashi Riposte

Makashi Riposte:

When another creature damages you with a melee attack, you can expend a use of your Channel Divinity and use your reaction to attempt to deflect the attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your guardian level.

If you reduce the damage to 0, you can immediately make a single melee weapon attack against that creature as a part of the reaction.

Way of the Ysalamiri

Way of the Ysalamiri:

As a bonus action, you can enter an offensive stance for one minute. While in this stance, you add your Charisma modifier to the first melee weapon attack and damage rolls you make each turn. This effect ends early if you are incapacitated or die. Once you’ve used this feature, you can’t use it again until you finish a long rest.

Force-Empowered Reflexes

Force-Empowered Reflexes:

You can take a second reaction each round.

Glancing Blow

Glancing Blow: 

When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Master of Contention

Master of Contention

You are a duelist of the highest caliber. Your Dexterity and Charisma scores increase by 2. Your maximum for those scores increases by 2. Additionally, you can use your action to gain the following benefits for 1 minute:

  • You have resistance to slashing, bludgeoning, piercing, and radiant damage, and you ignore resistance toslashing, bludgeoning, piercing, and radiant damage.
  • All melee attacks have disadvantage against you.
  • Your melee weapon attacks inflict an additional damage die.

This effect ends early if you are incapacitated or die. Once you’ve used this feature, you can’t use it again until you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes