Base Class: Paladin
Paladins who swear the Oath of Vigilance dedicate themselves to eternal watchfulness, standing as unwavering sentinels against darkness and treachery. These warriors do not simply defend against evil; they anticipate its arrival, ensuring no foe can strike without consequence. Masters of perception and precision, paladins of this oath often wield ranged weapons as their tools of justice, striking down threats before they can reach their allies.
While many paladins fight on the front lines, those who follow the Oath of Vigilance position themselves where they can see all, ensuring no enemy escapes their gaze. They are the unblinking eyes in the night, the tireless sentries who keep the world safe from hidden dangers.
Oath Spells
3rd-level Oath of Vigilance feature
You gain oath spells at the paladin levels listed in the Oath of Vigilance Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Vigilance Spells
| Paladin Level | Spells |
|---|---|
| 3rd | detect magic, faerie fire |
| 5th | augury, zone of truth |
| 9th | clairvoyance, counterspell |
| 13th | divination, greater invisibility |
| 17th | hold monster, scrying |
Channel Divinity
3rd-level Oath of Vigilance feature
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Blessing of the Watchman You can use your channel divinity to bless your ammunition. As an action, you can expend one use of your channel divinity and one vial of Holy Water to bless any number of weapons or ammunition within 5 feet of you. When you make a ranged weapon attack using a weapon or ammunition blessed in this way, it also counts as a melee weapon attack for the purposes of your Divine Smite, Improved Divine Smite, and Paladin spells. This effect ends when you use this feature again or after a number of days equal to half your Charisma score, rounded up.
Protector’s Gaze You can use your channel divinity to foresee attacks. As a bonus action, you grant yourself the ability to see how your foes will attack. For 1 minute, whenever a creature attacks you or a creature within 30 feet of you, you may use your reaction to warn them of the attack, imposing disadvantage on the attack roll.
Aura of Foresight
7th-level Oath of Vigilance feature
You constantly emit an aura of foresight. You and any creatures of your choice within 10 feet of you are immune to the Surprised condition and have advantage on initiative checks. Additionally, you remain aware of your surroundings when you fall Unconscious, and if you fall unconscious as a part of taking a short or long rest, you have the ability to wake yourself up at a moments notice.
At 18th level, the range of this aura increases to 30 feet.
All-Seeing Sentinel
15th-level Oath of Vigilance feature
You gain truesight out to a range of 60 feet. Additionally, you gain a bonus to your Insight, Investigation, and Perception checks equal to half your paladin level, rounded down.
Never-Ending Vigil
You gain immunity to the blinded, charmed, frightened, stunned, and unconscious conditions. You no longer need to sleep, though you must still rest to gain the benefits of a long rest. If you are reduced to 0 hit points you must still make death saving throws, but you may otherwise act as normal.
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