Base Class: Fighter
“A warrior bound to the Everburn Yew, wielding fire and shadow to strike down enemies and protect the balance of life and death.”
Hollowfang Awakening (Level 3)
Feature: You are bound to the flames of the Everburn Yew. You gain:
- Warden’s Ember: When you hit with a melee weapon attack, you can deal an additional 1d4 fire damage.
- Shadow Veil: As a bonus action, you can partially phase into the Hollowfang realm, gaining resistance to non-magical damage until your next turn.
Level 7: Brand of the Hollowfang (Level 7)
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Feature: The Hollowfang’s mark burns into your soul.
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You gain Fire Resistance.
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If you strike an undead or fiend, you deal an additional 1d8 radiant damage.
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Brand of the Hollowfang
The Hollowfang’s mark burns into your soul
Level 10: Emberborn Resurgence (Level 10)
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Your will burns brighter in the face of death.
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When you drop to 0 HP, you can instead drop to 1 HP and explode in a 5-foot radius blast, dealing 2d8 fire damage to enemies.
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This ability recharges on a long rest.
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Emberborn Resurgence
Your will burns brighter in the face of death.
Level 15: Hollowfang’s Judgement (Level 15)
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The shadows of the Hollowfang empower you.
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You gain advantage on saves vs fear, charm, and necrotic effects.
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You can activate Shadow Step (move through creatures and attacks have disadvantage against you for 1 round).
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Hollowfang’s Judgement
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You gain advantage on saves vs fear, charm, and necrotic effects.
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You can activate Shadow Step (move through creatures and attacks have disadvantage against you for 1 round).
Emberlord’s Wrath (Capstone)
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Once per long rest, you can enter the Avatar of the Hollowfang for 1 minute:
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Gain +2 AC and temporary HP = your Fighter Level.
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Your melee attacks deal +2d10 fire & necrotic damage.
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You auto-succeed on Death Saving Throws.
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Emberlord’s Wrath
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Feature: Once per long rest, you gain a permanent bonded creature companion, an embodiment of the Hollowfang’s eternal fire and shadow.
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Your companion is a massive dire wolf-like beast wreathed in ember flames, known as the Hollowfang Guardian.
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It is immune to fire and necrotic damage, has telepathic communication with you, and grows in power as you do.
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While within 30 feet, it grants you +2 AC and resistance to necrotic damage.
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As a bonus action, you can command it to attack, dealing 2d10 fire & necrotic damage.
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