Base Class: Monk
Monks who follow the Way of the Stormbreaker embody the fury of the storm, striking like lightning and crashing like thunder. These warriors harness speed and momentum to deliver devastating blows, overwhelming foes with a relentless, flowing assault. Through rigorous training, Stormbreakers learn to channel kinetic force, turning movement into power and striking with the explosive energy of the tempest.
A Stormbreaker in battle is a force of nature—darting across the battlefield with near-invisible speed, only to unleash attacks that send shockwaves through the air. With each step, their strikes build power, until their final blow crashes down like a peal of thunder. They become the eye of the storm, where speed and destruction intertwine.
Stormbreakers are often wanderers, following the shifting winds and roaring tempests, believing that true strength lies in motion. Some train under elemental masters who teach them to harness the storm’s fury, while others develop their techniques through relentless travel and combat, learning from the storms themselves. Whether as mercenaries, guardians, or lone travelers, these monks strike fear into their enemies with their unparalleled speed and the resounding echoes of their attacks.
Level 3: Lightning Step
At 3rd level, you learn to harness the speed of a lightning strike. You can use your Step of the Wind ability as a bonus action, and when you do, you gain the ability to make one unarmed strike before or after using your movement. This strike deals an additional 1d4 thunder damage on a hit, as the force of your speed resonates through your target.
Thunderclap Strike
When you hit with an unarmed strike, you can expend 1 ki point to cause a shockwave. Each creature within 10 feet of the target must make a Strength saving throw. On a failed save, they are pushed 10 feet away from the target and take thunder damage equal to your Martial Arts die. On a successful save, they take half the thunder damage and are not pushed.
Storm Stance
Once per long rest, you can enter a Storm Stance for 1 minute as a bonus action. During this time, any creature that hits you with a melee attack takes thunder damage equal to your Wisdom modifier.
Level 11: Momentum Surge
When you move at least 20 feet in a straight line, the next unarmed strike you make within the same turn deals an additional 2d6 thunder damage and has advantage. If the attack hits, the target is knocked prone. You can use this feature once per short or long rest.
Level 11: Whirlwind Dance
When you take the Dash action, you can spend 1 ki point to use Whirlwind Dance. For the duration of the Dash, you can make unarmed strikes as you pass through the space of any creature within 5 feet of you. If it hits it deals1d4 thunder damage and the enemy must make a strength saving throw with a DC equal to 1d4 plus your strength modifier. On a failure they will be knocked prone.
Level 17: Eye of the Storm
As a bonus action, you can activate Eye of the Storm for 1 minute. While activated, your movement speed is doubled, and your unarmed strikes deal an additional 3d6 thunder damage. Additionally, when you hit a creature with an unarmed strike, you can immediately take the Dash action as part of the same bonus action. You can use this feature once per long rest.
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