Bard
Base Class: Bard

A bard of the College of Thread often draws great attention with their work finding themselves crafting the garbs of great actors, distinguished nobles, and wealthy bride

Level 3: True Clothing Craftmanship- Bonus Proficiencies

At 3rd level you gain proficiency with cobbler's tools, disguise kit, leather worker's tools, Jeweler's tools, and weaver's tools.

Level 3: Arcane Weave

three times per day you can conjure a arcane needle and spool which can allow you to enchant a set of clothing with arcane effects. You can magically alter the appearance of clothing and light armor to appear more regal and impressive. This effect lasts until you use this ability again or the set of clothing is destroyed. This requires an hour long ritual and can only apply one of the effects listed below.

  • Perfect Fit - The wearer gains an additional 5ft of movement.

  • Feather Light - The wearer can cast the feather fall spell without spending a spell slot once per day.

  • Utterly Glamorous - When the wearer enters a room all people in the room must look at them, if the wearer passes within 5ft of a unit they must look at them.

  • Starched - The wearer has a +2 to their AC until the first time they take damage, once damaged the bonus is removed until a long rest.

  • Unyielding style - The wearers clothes always maintain a clean and proper appearance, if they were to get dirty they magically become clean, and if they receive cosmetic damage the clothing repairs itself for damage less than 5in by 5in.

Arcane String

You can pick a target and roll a bardic inspiration dice and multiply the result by 5. You can then reduce the movement a creature can travel a turn by that amount, if the target is falling they simply are suspended in the air for that turn.

Clothing Line

You can cast Arcane Weave on up to 6 different sets of clothing, but the clothing must each be of different appearance or will change to be so.

Level 14: Master of Thread

 You can spend a bardic inspiration dice and magic springs from your work, and clothing you created or fabric you touch can become animated fabric (uses animated armor stat block). If you wish on your can select a target within 10ft of an animated fabric, the fabric surges towards them and the target must make a save vs your spell dc. If the target fails the save they are restrained and take 2d8 damage at the start of the fabrics turn, the fabric cannot do any other action on their turn but stay restraining the target or unrestrain the target.

 

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