Paladin
Base Class: Paladin

The Oath of Lust paladin feels a depraved pull towards murder and gore. This call can come from madness, a divine pact, or something else entirely.

Lust Spells

A Lust paladin loses previously gained oath spells and instead gains the following Lust spells at the paladin levels listed.

Paladin Level Spells
3rd charm person, inflict wounds
5th crown of madness, darkness
9th fear, bestow curse
13th dominate beast, confusion
17th cloudkill, dominate person

Channel Divinity

A Lust paladin of 3rd level or higher gains the following two Channel Divinity options.

Devoted Flourish. As an action, you can target one creature within 30 ft. to force a WIS saving throw (DC {{savedc:cha}}). On failure, attacks against the target have advantage, and you can make an extra attack against the target creature as a bonus action. This effect lasts for one round, after which the target creature is immune to this effect for 24 hours.

Aura of Murder. As an action, the paladin channels the darkest emotions and focuses them into a burst of lust driven menace. Each creature of the paladin’s choice within 30 feet of the paladin must make a Wisdom saving throw if it can see the paladin. On a failed save, the target is vulnerable to piercing, slashing, and bludgeoning damage for 3 rounds. If a creature hit by this effect ends its turn more than 30 feet away from the paladin, it can attempt another Wisdom saving throw to end the effect on it.

Aura of Lust

Starting at 7th level, the paladin gains a bonus to melee weapon damage rolls equal to the paladin’s Charisma modifier (minimum of +1). They also gain +10ft movement speed to all movement types.

Supernatural Resistance

At 15th level, the paladin gains resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.

Angel of Ardor

At 20th level, Once per long rest, as an action, you can surround yourself with a 30-ft. aura of lust and depravity for 1 minute. Whenever an enemy that is charmed by you starts its turn in the aura, it takes 4d10 psychic damage. Creatures that may save against the charm source have disadvantage on said saving throw. You can also perform a melee spell attack as a bonus action that deals 3d12 + Charisma Modifier necrotic damage.

After activating the aura, the paladin can’t do so again until he or she finishes a long rest.

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