Base Class: Rogue
Harnessing the power of darkness and Shurkien, a Nightwalker is a devistating foe to come up against. Mainly being peace keepers among guards and high level security groups, they defend their realm from the shadows. Some depart from their posts in search of themselves and further training while others form alliances, raiding dungeons in search for wonderous loot.
Nightwalker Features
| Rogue Level | Feature |
|---|---|
| 3rd | Claw Mastery, Dark Sight, Haste |
| 9th | Triple Throw, Shadow Bat, Dark Blessing |
| 13th | Quintuple Throw, Shadow Bat II, Dark Servant |
| 17th | Shadow Spear, Darkness Ascending, Dark Omen |
DEX save DC = 8 + your proficiency bonus + your Dexterity modifier.
Claw Mastery
When you choose this archetype at 3rd level, you master utilising a Claw as your main weapon, gaining the Attack action.
Dark Sight
At 3rd level, you gain the ability to turn invisible for 1 hour. Anything you're wearing or carrying is invisible. The ability ends if you attack or are succesfully hit.
Usable once per short rest.
Haste
At 3rd level, your speed is doubled.
Triple Throw
Beginning at 9th level, your mastery with a Claw increases, allowing you to attack the same target 3 times on your turn with a single "to hit" roll.
Shadow Bat
At 9th level, if your roll to hit a target is successful, a bat spawns. This bat bounces from your target to the next target of your choice within 20ft, dealing half the damage rounded down.
If there are no other targets within 20ft, you may hit the current target.
Dark Blessing
At 9th level, you gain the ability to conjure darkness. From a point you choose within 60ft of you, a 15ft radius sphere of darkness forms for 10 minutes. A creature with darkvision can't see through this darkness (other than the caster), and non-magical light can't illuminate it. Any creature within the sphere takes damage + half the damage roll rounded down from the caster.
Doesn't apply to Shadow Bat damage.
Usable once per long rest.
Quintuple Throw
Beginning at 13th level, your mastery with a Claw increases, allowing you to attack the same target 5 times with a single "to hit" roll.
Shadow Bat II
At 13th level, if your roll to hit a target is successful, two bats spawn. The bats bounce from your target to the next two targets of your choice within 20ft, dealing half the damage rounded down.
If there are no other targets within 20ft, you may hit the current target.
Dark Servant
At 13th level, you gain the ability to summon a dark shadowy version of yourself that follows you around for 10 minutes. The Dark Servant copies your every move. Any damage you deal, the Dark Servant deals half the damage rounded down to your target.
Does not apply to Shadow Bat damage.
Usable once every long rest.
Shadow Spear
At 17th level, you gain the ability to create a Shadow Spear. A 10ft wide spear of black and purple darkness launches 100ft from you in a direction you choose. Each creature in the 10ft/100ft area must make a DEX save. A creature takes 14d6 Force damage on a failed save, or half as much damage on a successful one.
Usable once per short rest.
Darkness Ascending
At 17th level, when hit by a fatal attack and your hit points reach zero, the power of darkness will restore you back to life. Restored hit points are equal to 10 + your DEX modifier as well as 10 temporary hit points.
Usable once per long rest.
Dark Omen
At 17th level, you gain the ability to create a Dark Omen. Within 120ft of you, a 60ft large black and purple lightning cloud forms in the air with large black bats flying in every direction. Each creature under the cloud must make a DEX saving throw. A creature takes 20d6 piercing damage and 20d6 force damage and is stunned on a failed save, or half as much on a successful one.
Usable once per long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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2/14/2025 12:32:24 AM
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7
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1
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Coming Soon
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