Rogue
Base Class: Rogue

Interdimensional Snipers are assassins of the multiverse, blending advanced marksmanship with the ability to step between dimensions. Their weapons, enhanced by futuristic tech, fire rounds that ignore conventional physics—bypassing armor, striking from unseen vantage points, or even hitting targets moments before they move. These rogues seamlessly shift between realities, phasing through solid matter and taking the perfect shot from a plane where their enemies can’t retaliate.

 

Using an array of gadgets and implants, they predict enemy movements, set up “delayed” bullets that strike after a time distortion, and even reposition through spacetime rifts. An Interdimensional Sniper is never truly where you think they are, and when their rifle hums to life, their foes often don’t realize they’ve been shot until it’s too late.

 

Interdimensional Assassin

Interdimensional Sniper 3rd Level Feature


Starting at the 3rd level, you have embraced the chaotic nature of inter-dimensional travel and use it with reckless abandon to achieve amazing and terrifying feats.


 

You may teleport up to 30 feet once per turn as a movement action. Upon coming out of the teleport, you have advantage on a single attack for the duration of your turn, you cannot have used your movement prior to using this ability.

Hidden Teleport: You may attempt to stealth upon teleporting. If you teleport to an area in dim light, darkness or concealment, you have advantage on your stealth check.

Since you are never fully certain which dimension you are currently in, you have Disadvantage on Religion and History Checks.

Your Critical Success Range is increased. (19-20)

Critical Failure Range is also increased. (1-2)

You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit. This applies to Skill Checks and Saving Throws, not just Attack Rolls. When you roll any of these numbers, roll on the Dimensional Rift Table.

 

Dimensional Rift Table

D100 Dimensional Rift 
1 Your brain cannot tell which timeline it is in, make a DC15 Sanity Save or be Banished for 1 minute. Lose 5 Sanity, even on a successful Save.
2-3 The universe is out of whack. Re-roll on this table every round (or 10 seconds out of combat) for a minute.
4-5 You age 1d4 years and make a Sanity Save or suffer 2 levels of exhaustion.
6-7 You age 1 year and make a Sanity Save or suffer 1 level of exhaustion.
8-9 Slow is cast on you and 5 of the nearest creatures, all make a Sanity Save.
 10-11  Slow is cast on you make a Paradox Save.
 12-13 You from another dimension appears and attacks you, trying to absorb your essence to become stronger. Make a grapple contest and on a fail, take 3d6 Psychic damage.
 14-15  Multiple versions of yourself appear and do their best to be as unhelpful as possible.
 16-17  You gain a strange mutation and take 4d8 necrotic damage. Make a DC12 Sanity Save and take half damage on a success.
 18-19  Make a DC10 Sanity Save or be banished to the future for 1 minute.
 20-21  DM casts Scatter on the entire party, everyone makes a DC12 Sanity Save.
 22-23  A copy of someone you knows appears, but they are made entirely out of something delicious.
 24-25 You see 1 turn into the future and gain Advantage on your next roll made within 1 minute.
 26-27 The next attack roll you make is at disadvantage. 
 28-29 You lose 15 feet of movement for 1 round. 
 30-31 Suffer a dimensional feedback loop - take 2 times your level in damage.
 32-33 The item you are currently looking at turns into a Rare tier Magic Item.
 34-35 The creature nearest to you grows a new mutation
 36-37 You go back in time and mess up you parents meeting, change to a random race.(racial abilities change)
 38-39 Your skin tone changes to a random color.
 40-41 You shift 5ft in a random direction, whichever the worst possible option is for you.
 42-43 You misplaced an item in a different dimension some time ago, well you found it, you trip on it and fall prone.
 44-45  Everyone is looking at you funny. They know what you did. Make it stop, make it stop! You become aggressive against everyone around you for 10 seconds.
 46-47  You are warped through space with no control, the DM may move you up to 30 feet in any direction.
 48-49 A song you've never heard before, but is somehow familiar, begins to play. Restore Sanity by 1 and heal 2d6.
 50-51 You suddenly have a child to take care of that you're pretty sure is yours. If you already have a child, congrats on the growing family!
 52-53 All standing or flowing water within 100ft of you turns into top shelf whiskey
 54-55 The next think you touch turns into bacon. If its alive, it remains alive and is living bacon.
 56-57 You have the most glorious beard in town, but it smells of bacon.
 58-59 You find a misplaced Common Magic Item in your pocket.
 60-61  Any meat within 30ft of you transforms back into the animal it originated from.
 62-63 During moments of quiet, you hear whispers. Lose 1 Sanity. Lasts for the next day.
 64-65 You forgot something important. Disadvantage on a random skill for the next day.
 66-67 You turn into a potted carnivorous plant for the next 10 minutes or until you roll a DC20 Sanity Save.
 68-69 Otherworldly hands reach out of a portal and grab the creature closest to you. They are Restrained until they succeed on a DC15 STR Check.
 70-71  You receive a letter from an alternate version of yourself telling you how to invest your money. Flip a coin. Heads you gain 10d100 gold. Tails you lose 10d100 gold.
 72-73 Help is sent by you to you from an alternate reality, granting you Advantage on all rolls for the next minute.
 74-75  You blink in and out of the dimension, you gain the effect of Blink but instead of the ethereal plane you skip through dimensions.
 76-77 You gain 15ft of movement for 1 round.  
 78-79 The next attack roll you make is at advantage  
 80-81 Target 1 creature they make a DC15 Sanity Save or are banished to a different reality for one minute.
 82-83  You cast Mirror Image on yourself.
 84-85  You cast Haste on yourself.
 86-87  You grow younger 1 year and gain the effect of cure wounds.
 88-89 You grow younger 1 year and gain the effect of lesser restoration.
 90-91 You grow younger 1d4 years and gain the effect of a greater restoration
 92-93  You gain the effect of a short rest.
 94-95  You gain the effect of a long rest.
 96-97 Your next roll will be a natural 20.
 98-99  You gain a turn immediately after your current turn.
 100  You gain the effect of the Foresight spell.

Interdimensional Crossfire

Interdimensional Sniper 3rd Level Feature

Starting at the 3rd level, you gain a proficiency in Firearms and may now fire at the maximum range of your projectile weapons without Disadvantage.

If you have height advantage over your target, you gain Advantage, In addition, Your Sneak Attack gains another damage die for every 20ft beyond the first 30 feet your attack would travel, up to a maximum of additional dice equal to your Dexterity modifier.

Finally, your weapons are considered magical for the sake of resistances and immunities.

Interdimensional Phasing

Interdimensional Sniper 9th Level Feature

At the 9th level, you gain the ability to be able to use your Reaction to teleport yourself 15 ft. away from your current position when a hostile creature moves within 5 ft. of you.

When you teleport from any of your features you may deal additional force damage equal to your proficiency bonus on your next attack, if you critically hit the damage doubles as well.

Transdimensional Deja Vu

Interdimensional Sniper 13th Level


Starting at 13th level, you have a feeling another version of yourself has already fought this fight before.

You have advantage on initiative rolls. In addition, the first creature you hit during the first round of a combat becomes easier for you and others to strike; attack rolls against that target have advantage until the start of your next turn.

You also now have Advantage on all Sanity Saves.

Interdimensional High Five Tag In

Interdimensional Sniper 17th Level Feature

Starting at 17th level, you can summon another version of yourself that is friendly to you and tag them in to fight with you for a few seconds. If you take the Attack action on your turn, you can make one additional attack as a bonus action. This attack can benefit from your Sneak Attack even if you have already used it this turn, but you can’t use your Sneak Attack against the same target more than once in a turn.

Interdimensional Sniper Image

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