Base Class: Paladin
Tenets of Empowerment
Paladins who swear the Oath of Empowerment uphold the following ideals:
• Strength Through Unity: True power is not hoarded but shared. Aid those in need and embolden your allies.
• Balance of Power: Do not let power corrupt, but do not fear wielding it.
• Lift the Fallen: Help those who falter, heal those who suffer, and restore those who have lost their way.
• Determination Above All: The world does not grant strength freely. You must strive, adapt, and grow
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Redemption Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Redemption Spells
| Paladin Level | Spells |
|---|---|
| 3rd | bless, heroism |
| 5th | enhance ability, lesser restoration |
| 9th | |
| 13th | hold person, counterspell |
| 17th | hold monster, greater restoration |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Bolster the Worthy: As an action, you can use your Channel Divinity to grant an ally temporary divine strength. Choose one creature within 30 feet (including yourself). For 1 minute, that creature adds your Charisma modifier to all skill checks and saving throws.
Radiant Empowerment: As a bonus action, you can use your Channel Divinity to fill an ally with divine energy. Choose one creature within 30 feet. For 1 minute, that creature’s weapon attacks deal an additional 1d6 radiant damage, and when they take damage, they gain temporary hit points equal to your Charisma modifier.
Aura of Fortitude
Starting at 7th level, Your presence fills your allies with resilience. You and allies within 10 feet gain resistance to psychic and necrotic damage. Additionally, when an ally within the aura rolls a death saving throw, they may add your Charisma modifier to the roll.
At 18th level, the range of this aura increases to 30 feet.
Empowered Touch
Your Lay on Hands now has greater potency. When you use Lay on Hands, you can choose to spend 5 points to grant an ally one of the following benefits in addition to healing:
• Guided Strength: The target gains advantage on their next Strength, Dexterity, or Constitution ability check.
• Clear Mind: The target gains immunity to the frightened or charmed condition for 1 minute.
• Rejuvenating Surge: The target regains 1d8 + your Charisma modifier as extra healing.
Avatar of Empowerment
As an action, you transform into a beacon of divine empowerment for 1 minute, gaining the following benefits:
- Wings of Light: You gain a flying speed of 60 feet.
- Empowering Presence: Allies within 30 feet automatically succeed on death saving throws and gain immunity to being frightened.
- Surge of Power: At the start of each of your turns, you can choose one ally within 30 feet. That ally can immediately make one weapon attack as a reaction, adding your Charisma modifier to the attack roll and damage roll.
Once you use this feature, you can’t do so again until you finish a long rest.
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